• What does AI Owe Children? at Paris Peace Forum with iRaise Alliance

    What does AI owe children? is the guiding question for this Paris Peace Forum conversation and  iRAISE Alliance stakeholders, which include policymakers, international organizations, researchers, and representatives of the industry. It will highlight the necessity of anchoring AI design and discussions in a broader commitment to children’s rights and their cognitive and socioemotional development. Grounded
  • Research Reaction Panel at FOSI 2026

    How are teens using genAI in 2025? Find out at the FOSI 2025 Annual Conference! Amanda Lenhart, Senior Fellow at the Joan Ganz Cooney Center, will moderate a Research Reaction Panel that will examine and contextualize how teens are using, thinking and feeling about generative AI. This session will feature a critical discussion with experts
  • CGLR Webinar: More Than an Accessibility Feature: Same Language Subtitling (SLS), Learning, and Literacy

    What can same-language subtitling (SLS) realistically contribute to children’s literacy — and where are its limits? In this exploratory session, leaders from research, media, technology, and policy will examine what the strongest evidence supports, where SLS functions best as a scaffolding strategy, and what responsible implementation in U.S. children’s media could look like. This webinar

    SXSW EDU 2026 Workshop: Level Up! Role-Playing Games for Wellbeing in the Classroom

    Discover how tabletop role-playing games (TTRPGs) can support social-emotional learning and mental health through an interactive, hands-on workshop. Grounded in the Responsible Innovation in Technology for Children (RITEC) well-being framework, participants will explore case studies, play through a TTRPG scenario, and leave with free, classroom-ready resources to bring the power of play into their schools.

    SXSW EDU 2026 Workshop: Co-Designing EdTech with Kids

    This interactive workshop introduces the Co-Design with Kids Toolkit—a research-informed resource that empowers edtech developers and educators to involve children and families in the design process. Learn about practical tools and methods to move beyond user testing into real co-creation with your target audience. Whether you’re building the next big learning app or innovating in
  • Bridging Reading Science and EdTech: A Framework for Evaluating Early Literacy Tools

    Join Angelica DaSilva, Cooney Center Fellow for and Diane Baty Gifford, Senior Fellow, at a poster presentation at AERA. This study presents a cross-case synthesis of six EdTech literacy consultation reports conducted by two literacy experts as part of an EdTech for Literacy research grant. Through qualitative coding of consultation reports, we analyzed how each

    ASU+GSV 2026: Build It Right the First Time: Literacy EdTech Backed by Science

    Too often, EdTech products are judged after they reach classrooms—when design decisions are already locked in and impact is harder to course-correct. But what if evidence, child voice, and rigorous learning science shaped products from day one? The Joan Ganz Cooney Center at Sesame Workshop is partnering with early-stage founders to do exactly that—embedding research

    ASU+GSV 2026: What Comes Next? AI, Relationships, and the Future of Learning

    Michael Preston will participate in a panel moderated by Nick Yoder from Harmony Academy at National University with Brandon Cardet-Hernandez (Medley Learning), David Adams  (Urban Assembly), and Nimesh Shah (CreatorUp). Together, they will discuss how research, emerging technology, and human connection are shaping the future of learning in K-12 settings—and how AI can be thoughtfully
  • Transforming Global Education Summit

    On Friday, May 1, Michael Preston will participate in “Scaling the Model: From Youth to National Development” as part of the Transforming Global Education Summit. This session connects architecture, capital, and technology transfer into a credible pathway. It moves from concept to coordinated implementation roadmap. The Summit is hosted by PVBLIC Foundation and will be
  • Building Better Learning Tools: A Look Inside the Sandbox for Literacy Innovations

    Join us for a look inside the second year of the Sandbox for Literacy Innovations, where early ideas are evolving into real-world tools and practices. This webinar will highlight key insights from our latest literacy report, showcase how the consultancy has shaped partner projects and processes, and explore how you can use co-design with kids

    Beyond WOW! Designing Quality VR Experiences for Kids at AWE 2026

    What is the key to finding success with younger users? Designing responsibly for children requires more than simplifying content. It demands thoughtful alignment with young people’s developmental capacities, emotional needs, and family expectations. VR platforms are increasingly full of young people, even though the experiences were not created with young people’s unique developmental needs in

    Interaction Design and Children Conference 2026

    The Joan Ganz Cooney Center, along with our partners at The GIANT Room, foundry10, and the University of Washington, are pleased to be presenting four different sessions at the 2026 Interaction Design and Children conference, which takes place on June 22– 25, 2026 in Brighton, United Kingdom    Workshop: Frameworks in the Field: Considering Real Life