Here are some upcoming events that we think will be of interest to our readers. If you would like to submit an event to be listed here, please contact us.
<a href="https://joanganzcooneycenter.org/events/">Past Events</a> › Cooney Center presenting
Discover how games can impact education, healthcare, research, civics, and social issues. The first two days of the Festival showcases the best and brightest game creators and changemakers with panels and keynotes, demos, networking events, and an expo. On the third day of the Festival the brand-new VR for Change Summit explores the positive power of virtual technologies in storytelling, science, and social justice. Learn More
The Technology in Early Childhood (TEC) Center at Erikson Institute, in partnership with The National Association for Media Literacy Education (NAMLE), is hosting a one-day pre-conference symposium, Media Literacy in Early Childhood: A Critical Conversation on June 26, 2017, prior to NAMLE’s 2017 conference. The day will focus on why media literacy is a critical habit of mind and the set of skills for young children growing in the digital age. Michael Levine will serve as a Working Group Leader for two sessions…
The 47th Annual Meeting of the Jean Piaget Society takes place in San Francisco, CA from June 8-10, 2017. This year's theme is Technologies and Human Development, wth a lens on child, youth, and adult learning and development with games, social media, digital archives as cultural tools. Reesearcher Tamara Spiewak Toub will present "Navigating the world of digital apps: How parents choose apps for young children" at the "Taming Technology: Making Evidence-Based Decisions Regarding Digital Media" session at 3pm on June 8.…
The theme of the 67th annual International Communications Association conference is Interventions: Communication Research and Practice. The conference takes place in San Diego from May 25-29. Cooney Center Senior Fellow Sarah Vaala will present "Parents' reactions to Descriptions of Children's Apps: Results from a Parent Survey Experiment" in a panel chaired by Matthew A. Lapierre and Erica Scharrer at 3:30pm on Monday, May 29. On Thursday, May 25, the Center for research on Children, Adolescents, and the Media at the University of Amsterdam,…
By bringing together media producers, industry researchers, and children’s media scholars from around the world, the intent of this preconference is to: provide guidance and information to academic researchers on the types of research currently conducted within the children’s media industry; identify how academic researchers might be influential in conducting research that will drive more impactful media productions; and brainstorm ways to facilitate improved communication between researchers and (media) practitioners. This daylong preconference (lunch included) will include three panel sessions…
Cyberlearning 2017 will facilitate connections among Cyberlearning researchers across disciplines and with practitioners and stakeholders. Together, attendees will envision a strong path forward for cyberlearning research, taking into account their aspirations and today’s uncertainties. The program will provide opportunities to share insights on cyberlearning designs, genres, and research methods. Learn more and register for the webcast Featured Panel Broader Impacts: Connecting to Opportunities | April 18 Jamie Bell, Project Director, CAISE Lori Takeuchi, Joan Ganz Cooney Center at Sesame Workshop…
Thursday, March 16 | 1pm-2:30pm ET This online event is open to the public. There is a national consensus that today’s students need more opportunities to build skills in science, technology, engineering, and math (STEM) across the PreK-12 grade span. Teachers are a critical piece for providing those opportunities, but barriers abound. How are teachers recruited? How are they trained? Should education schools approach preparation differently? And what about educators in the early grades, kindergarten, and pre-K? What stands in the…
Wednesday, March 15 | 6pm ET This online event is open to the public. Researchers and educators agree: Children demonstrate a clear readiness to engage in science, technology, engineering, and math (STEM) learning early in life. And, just as with language and literacy, STEM education should start early in order to maximize its benefits and effectiveness. So why is STEM not woven more seamlessly into early childhood education? What can we do -- in the classroom, in homes, in museums, in…
This event is open to the public. Join us for a conversation about education media between Michael Levine and Bill Baker. January 24, 5:30-8:30 pm Fordham University 12th-Floor Lounge | E. Gerald Corrigan Conference Center Lowenstein Center | Lincoln Center Campus 5:30 p.m. - Doors Open 5:40 p.m. - Welcome and Introductions 5:50-7:10 p.m. - Lecture and Q&A 7:10-8:30 p.m. - Reception Learn More
This event is free and open to the public. Young children's developing brains are learning to follow the sequence of a narrative as well as develop the complex literacies that are demanded by our digital and global age. In this webinar, Tap, Click, Read authors Michael Levine and Lisa Guernsey will discuss how content creators and publishers can help foster new pathways to learning by creating "transmedia" offerings that allow "blended learning" experiences beginning in preschool. Young children will increasingly…
Inspired by President Obama’s Educate to Innovate Campaign to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge taps into middle and high school students’ passion for playing video games and motivates them to work as individuals or in teams to design and make original, playable games or written game design documents about any subject. On November 14, 2016 at the National Geographic Museum in Washington, D.C., winners of this year's…
Wednesday, November 9, 2016 @ 5:00 pm - 6:00 pm EST Explore how teachers can use student-led game-making to enrich learning. The panelists review the protocols of game-making, types of student-made games that are well suited for schools, what makes games engaging, and how various cross-curricular content areas come alive in games. Jordan Shapiro, renowned expert in game-making as a teaching and learning strategy, provides the rationale of “why to” and inspiration for “how to” use games in classrooms. Kristen…