• SXSW 2023

    The Joan Ganz Cooney Center is thrilled to participate in two sessions at SXSW 2023 this March. If you’re in Austin, we invite you to join us at the JW Marriott on March 10 and 11th. Designing Tech for Children’s Well-Being There has been a great deal of conversation about technology’s potential harms for children.

    Designing for Digital Well-Being at SRCD 2023

    On Friday, March 24, the Cooney Center’s Senior Director of Research Medha Tare will moderate Designing for Digital Well-being: Frameworks for Optimizing Positive Media Experiences for Children and Families, a roundtable at SRCD 2023 in Salt Lake City. Panelists include Amanda LaTasha Armstrong, New Mexico State University and New America; Bruce Homer, The Graduate Center,
  • Designing Tech for Kids’ Well-Being at ASU+GSV 2023

    What does well-being for children in the digital age look like?A growing movement acknowledges that it’s not enough to worry about technology’s potential harm to children; it is time to be more intentional about designing for positive outcomes. How can we design digital experiences that allow children to learn emotional regulation, develop competence and creativity,
  • IDC 2023

    The 22nd annual ACM Interaction Design and Children (IDC) Conference will be held on June 19-23, 2023 at Northwestern University in Chicago, Illinois. IDC is the premier international conference for researchers, educators, and practitioners to share the latest research findings, innovative methodologies, and new technologies in the areas of inclusive child-centered design, learning, and interaction.
  • Designing Digital Play for Well Being at Games for Change 2023: Panel and Workshop

    Panel: Designing Digital Play for Well-Being at Games for Change 2023 July 18, 2023 at 1:45pm The Times Center | Main StageHow do we define well-being in a digital world and what does it mean to thrive? How can developers incorporate diverse perspectives into game design to benefit players from different backgrounds around the world?
  • ARVR Policy Conference

    On Thursday, September 14, the Information Technology and Innovation Foundation (ITIF) and the XR Association present the third annual AR/VR Policy Conference in Washington, DC. The event will feature a series of expert talks and panels discussing critical policy questions covering privacy and safety, the use of AR/VR in education, children and teenager safety, and
  • FOSI Webinar: Digital Learning: Prepping for the School Year Ahead

    Getting kids back in the classroom this Fall means tackling tech use from many different angles. In the coming months, parents will be contending with how to balance the extra screen time needed for homework, helping kids navigate complex social dynamics online, and striving to teach them what good behavior looks like by example. Additionally,

    2023 IES Math Summit

    In October 2022, The Nation’s Report Card revealed that fourth- and eighth-grade students assessed in the 2021-22 school year experienced the largest declines in mathematics performance in the program’s history. These national declines highlight the unprecedented learning crisis facing students following the COVID-19 pandemic. Even before the pandemic, gaps in mathematics achievement of students with

    ED Games Expo

    The 9th annual ED Games Expo will occur in Washington, DC, at the John F. Kennedy Center for the Performing Arts REACH on Wednesday, September 20 and Thursday, September 21, 2023. The ED Games Expo is designed to provide an engaging and meaningful experience for children, students, parents and caregivers, educators, and all stakeholders interested

    Co-designing the Digital Future with Kids, for Kids

    What’s the secret to creating digital media products for kids that makes learning engaging and fun? We’ve found that including kids throughout the design process has many benefits: it empowers kids who find that their opinions are valued; designers gain a fresh perspective from the audience they’re creating for; and the product itself is often
  • FOSI 2023 Annual Conference: New Frontiers in Online Safety

    The FOSI Annual Conference gathers experts in Washington, DC to debate topics such as content moderation, privacy policies and practices, digital wellbeing, and more. This year’s program features research around critical issues such as AI, and practical approaches to ethics, safety, and parenting in the online space. Senior Director of Research Medha Tare on a
  • Co-Design for a More Inclusive EdTech Ecosystem at SXSW Edu

    March 7, 2024 Austin Convention Center Room 12ABThe current edtech market is full of products that claim to fulfill lesson plans and make assessment easier for teachers. But what if, in addition to helping kids master important concepts, digital products could make learning truly impactful, and help diverse students and teachers feel empowered and engaged?

    Cultivating Citizenship Through Digital Connections at SXSW 2024

    Please join us in Austin for SXSW 2024!March 10, 2024 2:30-3:30 pm | JW Marriott Salon 6Can we create online spaces that foster positive behaviors and social experiences that teach users the skills they need to create strong and resilient connections that help them thrive? Video games and social media have been at the center

    GDC 2024 – Fair Play Workshop

    Harmonizing Multiplayer ExperiencesLocation: Room 209, South Hall Date: Monday, March 18 Time: 9:00 am – 12:00 pmNatasha Miller  (Senior Research Scientist II, Blizzard Entertainment) Kimberly Voll  (CEO, Brace Yourself Games) Weszt Hart  (Head of Player Dynamics, Riot Games) Michael Preston  (Executive Director, Joan Ganz Cooney Center, Sesame Workshop) Sarah Jacobstein  (Project Manager, Joan Ganz Cooney Center, Sesame Workshop)The Cooney
  • Kid-Tested, Evidence-Approved: The Future of EdTech Design at ASU+GSV

    Kid-Tested, Evidence-Approved: The Future of EdTech Design Tuesday, April 16 3:50 – 4:30 pm PT   The current EdTech market is full of products that claim to make teaching, learning, and assessment easier for learners and educators. But what if, in addition to helping kids master important concepts more efficiently, digital products made learning truly