Here are some upcoming events that we think will be of interest to our readers. If you would like to submit an event to be listed here, please contact us.
The 22nd annual ACM Interaction Design and Children (IDC) Conference will be held on June 19-23, 2023 at Northwestern University in Chicago, Illinois. IDC is the premier international conference for researchers, educators, and practitioners to share the latest research findings, innovative methodologies, and new technologies in the areas of inclusive child-centered design, learning, and interaction. This year's theme is "Rediscovering Childhood." Senior Director of Research Medha Tare will participate in an industry panel discussion chaired by Bill Shribman, with Felix…
Panel: Designing Digital Play for Well-Being at Games for Change 2023 July 18, 2023 at 1:45pm The Times Center | Main Stage How do we define well-being in a digital world and what does it mean to thrive? How can developers incorporate diverse perspectives into game design to benefit players from different backgrounds around the world? How can we balance responsible design with business pressures? How can we empower game designers to embed designing for well-being and digital thriving into…
On Thursday, September 14, the Information Technology and Innovation Foundation (ITIF) and the XR Association present the third annual AR/VR Policy Conference in Washington, DC. The event will feature a series of expert talks and panels discussing critical policy questions covering privacy and safety, the use of AR/VR in education, children and teenager safety, and more. Panel #4: Back to School in the Metaverse (2:25 PM ET) As AR/VR technology becomes a valuable tool for educational purposes, developers and educators…
Getting kids back in the classroom this Fall means tackling tech use from many different angles. In the coming months, parents will be contending with how to balance the extra screen time needed for homework, helping kids navigate complex social dynamics online, and striving to teach them what good behavior looks like by example. Additionally, both parents and kids are learning about generative AI in real time, and how these brand new technologies will impact academics and learning as well…
In October 2022, The Nation’s Report Card revealed that fourth- and eighth-grade students assessed in the 2021-22 school year experienced the largest declines in mathematics performance in the program’s history. These national declines highlight the unprecedented learning crisis facing students following the COVID-19 pandemic. Even before the pandemic, gaps in mathematics achievement of students with the highest and lowest performance were already widening. In September 2023, the U.S. Department of Education’s National Center for Education Statistics (NCES) and the Institute of Education Sciences…
The 9th annual ED Games Expo will occur in Washington, DC, at the John F. Kennedy Center for the Performing Arts REACH on Wednesday, September 20 and Thursday, September 21, 2023. The ED Games Expo is designed to provide an engaging and meaningful experience for children, students, parents and caregivers, educators, and all stakeholders interested in learning about emerging forms of education-related technologies and the government programs that support EdTech innovation and research. There is no cost to attend the…
What’s the secret to creating digital media products for kids that makes learning engaging and fun? We’ve found that including kids throughout the design process has many benefits: it empowers kids who find that their opinions are valued; designers gain a fresh perspective from the audience they’re creating for; and the product itself is often more impactful as a result. On Wednesday, September 27, the Cooney Center hosted a webinar to discuss the Cooney Center Sandbox with some of our…
The FOSI Annual Conference gathers experts in Washington, DC to debate topics such as content moderation, privacy policies and practices, digital wellbeing, and more. This year's program features research around critical issues such as AI, and practical approaches to ethics, safety, and parenting in the online space. Senior Director of Research Medha Tare on a panel moderated by Richard Culatta (ISTE), with Megan Fromm (NAMLE), Matthew Johnson (MediaSmarts), and Gwen Oldham (AT&T) at 1:10 pm: Media, Digital, and Social Emotional…
March 7, 2024 Austin Convention Center Room 12AB The current edtech market is full of products that claim to fulfill lesson plans and make assessment easier for teachers. But what if, in addition to helping kids master important concepts, digital products could make learning truly impactful, and help diverse students and teachers feel empowered and engaged? We’ll talk about how we can bring kids and teachers into the design process in order to create kid-centered products that students enjoy using.…
Please join us in Austin for SXSW 2024! March 10, 2024 2:30-3:30 pm | JW Marriott Salon 6 Can we create online spaces that foster positive behaviors and social experiences that teach users the skills they need to create strong and resilient connections that help them thrive? Video games and social media have been at the center of debates about mental health and a myriad of social issues, but not all digital experiences are created equal. We'll talk about how…
Harmonizing Multiplayer Experiences Location: Room 209, South Hall Date: Monday, March 18 Time: 9:00 am - 12:00 pm Natasha Miller (Senior Research Scientist II, Blizzard Entertainment) Kimberly Voll (CEO, Brace Yourself Games) Weszt Hart (Head of Player Dynamics, Riot Games) Michael Preston (Executive Director, Joan Ganz Cooney Center, Sesame Workshop) Sarah Jacobstein (Project Manager, Joan Ganz Cooney Center, Sesame Workshop) The Cooney Center is delighted to join the Fair Play Alliance at GDC this year to present a workshop as part of the Fair…
Kid-Tested, Evidence-Approved: The Future of EdTech Design Tuesday, April 16 3:50 - 4:30 pm PT The current EdTech market is full of products that claim to make teaching, learning, and assessment easier for learners and educators. But what if, in addition to helping kids master important concepts more efficiently, digital products made learning truly empowering and engaging by drawing deeply from the science of learning and utilizing rigorous participatory R&D methods to ensure that children (and their grownups) had…