• Digital Equity: Technology & Learning in the Lives of Lower Income Families

    The Joan Ganz Cooney Center, Rutgers University, and New America are hosting Digital Equity: Technology & Learning in the Lives of Lower Income Families on February 3, 2016. The forum will highlight the results of a nationwide survey of lower-income families, funded by the Bill & Melinda Gates Foundation. FCC Chairman Tom Wheeler will deliver

    Kidscreen Summit 2016

    Kidscreen’s premier annual event, which has quickly grown into the world’s leading conference on the business of kids entertainment, hosting more than 1,600 attendees from around the world. Top decision- and deal-makers attend to engage in critical dialogue, network and find new ideas that will drive their businesses forward.

    Toy Fair NY 2016

    Toy Fair 2015 opened its doors to thousands of registered global play professionals to explore a record-breaking 422,000+ net square feet of exhibit space filled with hundreds of thousands of toys, games and youth entertainment products. Toy Fair registration is open to the trade only; Toy Fair is not open to the public. NO ONE under the

    Digital Kids Conference NYC 2016

    Digital Kids™ Conference returns to New York on February 15-16, 2016. The conference is geared toward brand owners, game developers, entertainment and media executives, marketers, producers, digital media directors and licensing professionals seeking to engage children online and on digital devices. Sesame Workshop’s Vice President of Research & Evaluation, Jennifer Kotler, PhD, is an advisor
  • SXSW Early Learning Summit

    While meeting the needs of our youngest children is proven to open endless opportunities to realize human potential for health, happiness, and a lifetime of making meaningful contributions, the early childhood system is too fragmented and under resourced to deliver innovation at scale. We have the science that shows the potential for building and improving

    Tap, Click, Read: EdWeb Webinar

    With young children gaining access to a dizzying array of games, videos, and other digital media, will they ever learn to read? The answer is yes—if they are surrounded by adults who know how to help and if they are introduced to media designed to promote literacy, instead of undermining it. In this webinar, Michael
  • CoSN 2016 Annual Conference

    Technology is constantly changing the way students learn and how teachers teach. School systems are in the midst of a digital leap, moving away from the traditional into the world of e-learning. The success of this shift depends as much on the people and culture of the system as it does on the technology used.

    LEGO Idea Conference

    The three-day conference offers a vibrant, playful and thought-provoking environment for group dialogues and impactful workshops. Our conference design asks for active involvement, as well as a willingness to dare to tinker with ideas and come up with new solutions – together – in a playful and yet serious atmosphere. A full programme will be available

    Games and Media Summit

    At the 2016 Games and Media Summit you’ll meet innovative speakers and creators who are leading the charge in shaping the way we feel, play, work and interact with games, technology, and media. With an interactive arcade, this day-long event will spotlight the newest possibilities for game technology and narratives that amplify empathy, expand attitudes, inspire action,

    Sandbox Summit 2016

    The benefits of play are well known: it’s how kids learn; it encourages creativity; it relieves stress; and more than ever, it’s a way we interact with others. Incorporating play into all we do has the potential to enhance workplaces and family time; curricula and innovation. In a world that too often relies on auto-pilot,

    Dust or Magic Highlights Retreat

    The fourth Dust or Magic Highlights retreat will take place at the beautiful Highlights Foundation in Boyds Mills, PA. We’ll expand on the agenda of the Bologna Children’s Book Fair Masterclass, taking a closer look at the latest digital materials related to language development for preschool and elementary age children (aged 2-to 12-years). Together we’ll dissect the
  • Scratch Day

    Scratch Day is a global network of events that celebrates Scratch—and the young people who code and create with it. With Scratch, you can program your own interactive stories, games, and animations, plus share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively, all essential skills