Events

Here are some upcoming events that we think will be of interest to our readers. If you would like to submit an event to be listed here, please contact us.

Events for July 21, 2015 - July 1, 2015

GameTech 2014

GameTech is a unique, user-focused conference dealing with gaming technologies that enhance warfighter training. Gaming experts will discuss the current state of game technologies. Government, industry and academia will share knowledge, research and technology on virtual worlds and games for training. For more information, please visit the GameTech website.

Games in Education Conference

Games in Education is a multi-day symposium which focuses on the topic of using video games to supplement and inspire in-classroom education. Participants span early childhood through post secondary educators in New York’s Capital District and surrounding regions who are interested in finding ways to use video games and related technology to enrich and inspire interest by students in core curriculum topics. The symposium has run annually since 2007 and is free for educators to attend. For more information, visit…

Serious Play Conference

At Serious Play, attendees listen, share and participate actively in informal sessions dedicated to the discussion of the future of serious games. The Serious Games Conference is produced by the Serious Games Association, an international organization for everyone in the serious games industry. For more information, visit the Serious Play website.

Psychology of Research in Mathematics Education (PME)

Mathematics Education at the Edge provides opportunities to highlight and examine mathematics education research that is: 1) breaking new ground or on the cutting edge of innovative research and research methodologies; and 2) exploring issues with groups that are often positioned at the edge or periphery of educational research such as social justice, peace education, equity, and Indigenous education. This year's conference takes place in Vancouver, British Columbia. For more information, please visit the PME website.

Children’s Media Conference

The Children’s Media Conference 2014 is intended for anyone involved in developing, producing and distributing content for kids in the UK. Join 900+ delegates from children’s TV, interactive media, games, licensing, toys, radio, book and magazine publishing, arts, culture and film – in Sheffield from 2-4 July. For more information, visit the Children's Media Conference Website.

International Society for Technology in Education Conference

For more than three decades the ISTE Conference and Expo has been the premier forum in which to learn, exchange ideas and survey the field of education technology. The event attracts upwards of 18,000 attendees and industry representatives — including teachers, technology coordinators, administrators, library media specialists, teacher educators and policy makers. Attendees enjoy world-class keynotes, hundreds of sessions in a variety of formats, and a massive expo hall. For more information, please visit the ISTE website.

The 11th International Conference of the Learning Sciences

The theme of ICLS 2014 is “Learning and Becoming in Practice.” Three kinds of practices encompass a range of contexts and processes in which people learn: by engaging in the epistemic practices of disciplines, by participating in sociocultural practices, and by engaging in design. Two additional practices will be highlighted pertaining to how we organize our own work as learning scientists: the practices for analyzing and modeling learning across settings and time, and the practices for designing for scale and…

Interaction Design and Children 2014

IDC 2014 invites researchers and practitioners to share their work on how technology affects children’s well-being in a global context and how children, their parents, teachers, and peers can contribute to the design of new technology. Researchers and participants are invited to share thoughts on emerging technology, new theoretical perspectives, design methods and approaches, and new understandings of child development by questioning how we can build tomorrow’s technology together. This year's conference takes places in Aarhus, Denmark. For more information,…

Games and Learning Society Conference 10

The GLS Conference is the premier event in the field of video games and learning. Now celebrating its tenth anniversary, this grassroots “indie” event continues to be one of the few destinations where the people who create high-quality digital learning media can gather for serious discussion about what is happening in the field and how the field can serve the public interest.  The pre-conference Playful Learning Summit promotes professional development opportunities to celebrate and deepen educators’ use of games in…

E3 Expo

E3 is the world's premier trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. Of particular interest is the 5th Annual Games and Learning Summit at 1:00 pm on June 10. Alan Gershenfeld (E-Line Media), Jessica Lindl (GlassLab), Ken Webber…

Anytime, Anywhere Summer Learning

The so called “summer slide” in educational achievement hits young children from low-income families the hardest. Without opportunities to read together with adults, to practice new skills and to gain exposure to new words and ideas, far too many young children lose two to three months of reading skills each summer. Scholars have documented that two-thirds of the ninth-grade reading achievement gap can be attributed to this loss in the elementary school years alone. How can schools and communities address…

Cyberlearning Summit 2014

The 2014 Cyberlearning Summit will gather researchers focused on highlighting advances in the design of technology-mediated learning environments, how people learn with technology, and how to use cyberlearning technologies to effectively collect, analyze, and manage data to shed light on learning. The Summit provides a powerful forum for engaging around big ideas and preparing to communicate Cyberlearning impacts to broader audiences. http://circlcenter.org/events/cyberlearning-summit-2014/