National STEM Video Game Challenge
Presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, with founding sponsor the Entertainment Software Association (ESA), the STEM Challenge was launched in 2010 as part of the White House’s Educate to Innovate Campaign. The Challenge was designed to motivate interest in science, technology, engineering, and math (STEM) among youth by transforming their natural passion for playing video games into designing and creating their own games.
Over the course of six competition cycles, students have designed and submitted nearly 20,000 original games and game design documents. Learn more about the impact of the STEM Challenge.