Tag Archives: ann my thai
9 result(s)
Does a book by any other platform still smell as sweet?
November 16, 2010
In today’s information-obese world, book reading has become a refuge from my click-happy, easily distracted, multitask-ery. But as books extend their reach into the digital landscape through the Kindle, iPad and the new Barnes & Noble Nook, I have to wonder: Does a book by any other platform still smell as sweet? The Internet and digital media have often been blamed for the decline of children’s interest in reading books. In a 2007 report by the National Endowment for the…
Can Digital Hollywood Support Education & Innovation?
November 2, 2010
This post originally appeared in New Media Literacies on October, 25, 2010. I recently attended Digital Hollywood, a digital media trade conference in Los Angeles for executives in the film, television, computer, music, and telecommunications fields. As a Ph.D. student in Communication at USC Annenberg, I attended four panels relevant to my research interests in children and media. These panels were organized around the following themes: immersive touchscreen media, mobile apps, crossmedia content reinvention, and one specifically on children in…
Tech Supported Tools to Foster Kids Creativity
August 23, 2010
In our last post we described how theories of creativity and learning should be integrated with creative problem solving approaches to address our nation’s creativity crisis. Recent advances in technology are enabling creators of children’s digital media to design more experiences that foster children’s creativity and learning. Although children’s digital media producers are beginning to create products for children that are marketed as creative tools, there is still a lack of mechanisms that have fully captured the type of open-ended,…
Learning Across Silos: An Integrated Approach to the Creativity Crisis
August 16, 2010
In our first post, we provided an overview of Newsweek’s coverage of America’s creativity crisis, which highlighted the crucial need for creativity and innovation in solving real-world problems. We began to explore skills and processes that have been associated with creativity and appreciate how your comments added to the discussion. In this post, we’ll discuss specific learning and creativity theories that provide a foundation for designing media that fosters children’s creativity. Divergent thinking is our cognitive ability to think outside…
Transforming Childrens Learning to Address Americas Creativity Crisis
August 9, 2010
In today’s difficult job market, which candidate is most appealing, the one who received a perfect SAT score, or the one that can offer the most creative solutions to a complex problem, such as stopping the spread of oil along the Gulf Coast? The July 10 Newsweek magazine cover story, “The Creativity Crisis” by Po Bronson and Ashley Merriman, featured new evidence that American creativity has been in significant decline over the past two decades. These findings come at a…
2010 Game Developers Conference (GDC): It’s All About Me, Its All About We
June 2, 2010
May 2010: This year’s San Francisco Game Developers Conference, the largest annual game developers conference in the world, was marked by a notable focus on player-centered and social game play experiences. These trends began gaining momentum in years’ past, but with the breakthrough success of games such as Farmville on social networks like Facebook, the emphasis on player-centered design and social game play rang loud and clear in 2010. Game makers are tapping into the wealth of content and behaviors…
2010 Game Developers Conference (GDC): It’s All About Me, It’s All About We
June 2, 2010
May 2010: This year’s San Francisco Game Developers Conference, the largest annual game developers conference in the world, was marked by a notable focus on player-centered and social game play experiences. These trends began gaining momentum in years’ past, but with the breakthrough success of games such as Farmville on social networks like Facebook, the emphasis on player-centered design and social game play rang loud and clear in 2010. Game makers are tapping into the wealth of content and behaviors…
Cooney Centers Top 5 CES Trends
June 2, 2010
Reprinted from the February 2010 Cooney Center Bits Newsletter: The Cooney Center kicked off 2010 with the 3rd annual Consumer Electronics Show Kids@Play Summit in Las Vegas on January 8. The jam-packed agenda included an announcement by the Cooney Center that our Prizes for Innovation in Children’s Learning are now open for submissions. White House executives, including FCC Chairman Julius Genachowski and Department of Education Director of Technology Karen Cator delivered remarks. Panels included a mix of industry, public media,…
Game Up!: SF GDC 2009 Highlights
June 2, 2010
Reprinted from the April 2009 Cooney Center Bits Newsletter: “Spore’s Wake: What Seriously Happened?” More than 17,000 game industry professionals gathered on March 23-27 for the largest game developers conference in the world, the San Francisco Game Developers Conference (GDC). This year, one stimulating panel asked, what would it take to make games that leave people better off than they were before playing? As children rise as one of the sector’s top priorities, we hope this important take-away keeps quality game…