Tag Archives: creativity

38 result(s)

The STEM Challenge at Remake Learning Days

by Heather Mallak
June 9, 2016

The synergy in Pittsburgh that extends across three rivers, regional institutions, learning spaces, and communities in support of local youth was in the spotlight during May 9-15, 2016. Remake Learning Days was a bold vision to bolster over 300 events that took place throughout Western Pennsylvania and West Virginia with … 







Q&A with Nancy Drew Developer Her Interactive

May 19, 2016

Since releasing their first Nancy Drew adventure game, Secrets Can Kill, back in 1998, Her Interactive has inspired thousands to pick up a virtual magnifying glass and take on the role of amateur detective—including 2015 STEM Challenge winner Olivia Thomas. Based out of Bellevue, Washington, the Her Interactive team has … 







Combining Creativity and STEM Skills Through Video Game Design

April 4, 2016

Almost every child in the United States plays video games—91% of children ages 2-17, according to NPD. But how many kids make their own video games? I could not find any reliable statistics. Nowadays, one barely needs to write a line of code in order to build a video game … 







Walking the Diversity Talk

by Sandhya Nankani and Kabir Seth
November 18, 2015

Over the past year, the conversations around diversity in children’s media have reached a crescendo. Players and consumers have set forth a clear challenge to industries ranging from tech to publishing: Create media and content that inspires and reflects the diverse learners—children and families—who are consuming your content. According to … 







Meet the Winners: Olivia Thomas

by Allison Mishkin
July 28, 2015

Olivia Thomas, 17, is a 21st century learner. We got to spend some time with this self-directed and self-motivated creative thinker at the National STEM Video Game Challenge winners weekend in Pittsburgh, and were impressed by her drive to chase the opportunities she wants and the generous spirit that pays … 







Using Apps to Put Creative Tools into Young Hands

by Stuart Dredge
July 7, 2015

Family Time with Apps: A Guide to Using Apps with Your Kids is a free interactive guide for parents and caregivers. The book, which is available for free in the iBook store, features comic strips that parents and children can enjoy together, as well as tips on selecting apps that … 







Excitement and Energy at a STEM Challenge Workshop

by Emily Kundrot
March 5, 2015

In an education setting, video games are often dismissed as mindless entertainment. This was the opposite in the National STEM Video Game Challenge Workshop hosted at the Science Museum of Virginia (SMV), where Barrie Adleberg and I helped students to critically think about the mechanics of a video game and … 







Project Pen Pal: Connecting Classrooms through Sharing Science

by Joel Knopf
February 27, 2014

When twelve-year-old Amy O’Toole spoke at TED last fall, she took the stage as one of the youngest people ever to have published a peer-reviewed science article. Amy’s inspiring article, which she wrote with her classmates as part of a playful participatory science program, is perhaps the only peer-reviewed science … 







Achieving Cognitive Balance

by Annie Murphy Paul
July 25, 2013

Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. First, why spatial skills matter: The ability to mentally manipulate shapes and otherwise understand how the three-dimensional world works turns out … 







Highlights from the IDC 2013 Conference

by Anna Ly
July 17, 2013

For four glorious days, industry mingled and held hands with research at the 2013 Interaction Design and Children’s Conference, which took place from June 24-June 27 in New York City. This year, Sesame Workshop co-hosted the conference with The New School, a strategic move that further extended the conference’s efforts …