Tag Archives: education

53 result(s)

Games and Learning Publishing Council

by Catherine Jhee
July 3, 2013

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

INplay

by Allison Mishkin
May 15, 2013

INplay is Canada’s premiere kids content conference that focuses on interactive media created for kids from Pre-School through to Tween. From the video game business to the broadcast industry, from toys to toons, the INplay conference brings together leaders in the kids space to learn, network and be inspired by the … 







GDC 2013: Education Summit

by Administrator
March 25, 2013

The Game Developers Conference (GDC) is one of the gaming industry’s largest conferences. It is known worldwide as the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the … 







Open Education Week

by Allison Mishkin
March 11, 2013

The Open Education Movement advocates sharing content, reducing barriers to, and increasing access in in education. During Open Education Week, the organization will host free events online and in locations around the world to raise awareness of the movement and its impacts.  Participation in all events is free and open … 







SXSWEdu

by Administrator
March 4, 2013

SXSWedu seeks to converge the wide variety of stakeholders who share an interest in 21st Century innovation and best practices. The attendees represent not only education professionals including teachers, administrators and university professors, but also business, industry and policy leaders who all share a keen interest in modernizing teaching and … 







KidScreen Summit

by Administrator
February 5, 2013

Bringing together top executives and decision makers within children’s entertainment, KidScreen Summit allows participant to engage in thoughtful conversation about the current issues impacting the industry, current market needs and trends, upcoming challenges, and ultimately how to move business forward. Nearly 1,500 delegates from over 800 companies are expected to … 







How and Why Digital Badges Promote College and Career Readiness

by Joy Nolan and Michael Preston
January 15, 2013

Welcome back! In our first post, we told you about Connected Foundations, a digital literacy program funded by the US Department of Commerce’s Broadband Technology Opportunities Program (BTOP) and managed by the NYC Department of Education and the NYC Department of Information Technology and Telecommunications. In this post, we’ll describe … 







National Association for the Education of Young Children Conference

by Administrator
November 7, 2012

The NAEYC Annual Conference & Expo invites teachers, researchers, administrators and anyone involved in early childhood education for a unique professional development opportunity. The conference exposes attendees to the latest research and best practices in early childhood education and offers a comprehensive networking experience. This year’s conference will focus on … 







National Association for the Education of Young Children Conference

by Allison Mishkin
October 7, 2012

The NAEYC Annual Conference & Expo invites teachers, researchers, administrators and anyone involved in early childhood education for a unique professional development opportunity. The conference exposes attendees to the latest research and best practices in early childhood education and offers a comprehensive networking experience. This year’s conference will focus on … 







What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned

by Carly Shuler
October 2, 2012

Developers and others in the video game industry often attribute the failure of the “edutainment” industry in the 1990’s either to a lack of market demand or the difficulty of creating great products. In reality neither of these assertions is correct. This case study debunks some of the misconceptions around …