Tag Archives: families
53 result(s)
What Do Parents Really Think of Video Games? (Survey)
January 8, 2014
** The results of this survey are now available in the Digital Games and Family Life infographic series ** Back in 2012, the Joan Ganz Cooney Center embarked on a multi-stakeholder game design project, also known as “Hard Fun: Learning Mathematics,” funded by the NSF with lead designers at E-Line Media and premier researchers in neuroscience from University of Rochester and Johns Hopkins University. The goal was to design and research an educational game that both parents and kids would…
Cardboard and Cultural Brokering at Caine’s Arcade
October 9, 2012
This past Saturday, October 6, kids in over 30 countries in 6 continents participated in the Global Cardboard Challenge, the next chapter from the folks that brought you the short film “Caine’s Arcade.” The fanfare around the film, featuring a 9 year-old Hispanic boy named Caine’s elaborate handmade cardboard arcade, was the impetus for the formation of the Imagination Foundation. The non-profit, founded by “Caine’s Arcade” filmmaker Nirvan Mullick, aims to “help find, fund, and foster creativity and entrepreneurship in…
Can Video Games Unite Generations in Learning?
August 9, 2012
What makers of technology for early education can learn from Sesame Street. Whether you’re at a restaurant or on an airplane, you can’t miss changes in adult-child interactions from just a generation ago. Everyone is plugged in. It seems almost quaint to see kids and adults engaged together in screen-free play. Four-year-olds now consume three hours of media per day, and fourth graders more than five hours. And it is not just youth—adults are also increasingly finding it difficult to turn off…
Studying E-Books at the New York Hall of Science
July 13, 2011
Just over a week ago, I had the pleasure of assisting members of the Cooney Center staff in a two-day research study at the New York Hall of Science (NYSCI) in Queens, NY. The study, conducted in corroboration with NYSCI, focused on the interaction between children (ages 3-5) and their caregivers when reading two different science books: one regular book and one on the iPad. Would the iPad serve as a distraction to children or would it actually promote as…