Tag Archives: game design
88 result(s)
Into the Digital Future: Gaming for Good with Susanna Pollock
December 16, 2024
In this episode of ‘Into the Digital Future,’ hosts Jordan Shapiro and Laura Higgins discuss the transformative power of gaming with Susanna Pollock, president of Games for Change. Pollock explains how games are being used beyond entertainment to address critical societal issues such as mental health and climate anxiety. The conversation highlights various initiatives, including partnerships with UNESCO, the World Food Programme, and the Deepak Chopra Foundation. The episode also delves into the Games for Change Student Challenge, empowering young…
What Children Think About “Age Appropriateness” in Games
November 4, 2024
In the last five years, there has been mounting public interest in the relationship between digital technology use and children’s wellbeing. New policies and legislation aimed at promoting children’s rights and/or safety online are being proposed across North America and around the world at an unprecedented rate. Despite their popularity among children of all ages, however, digital games are often left out of the conversation. As is children’s vast knowledge, insights, and willingness to discuss the positives and negatives that…
Bringing RITEC Learnings to Life and Putting them into Practice
July 16, 2024
During the week of the 2024 Games for Change Festival, the Cooney Center had the privilege of helping to organize a series of events to bring the Responsible Innovation in Technology for Children Project (RITEC) learnings to life by sharing the backstory of the research process and work with children, and demonstrating how some have begun putting the RITEC-8 framework into practice. Celebrating the launch of the recent RITEC research report: Diving into working with children for children We started…
Cultivating Citizenship Through Digital Connections at SXSW 2024
February 5, 2024
Please join us in Austin for SXSW 2024! March 10, 2024 2:30-3:30 pm | JW Marriott Salon 6 Can we create online spaces that foster positive behaviors and social experiences that teach users the skills they need to create strong and resilient connections that help them thrive? Video games and social media have been at the center of debates about mental health and a myriad of social issues, but not all digital experiences are created equal. We’ll talk about how…
GDC 2024 – Fair Play Workshop
February 2, 2024
Harmonizing Multiplayer Experiences Location: Room 209, South Hall Date: Monday, March 18 Time: 9:00 am – 12:00 pm Natasha Miller (Senior Research Scientist II, Blizzard Entertainment) Kimberly Voll (CEO, Brace Yourself Games) Weszt Hart (Head of Player Dynamics, Riot Games) Michael Preston (Executive Director, Joan Ganz Cooney Center, Sesame Workshop) Sarah Jacobstein (Project Manager, Joan Ganz Cooney Center, Sesame Workshop) The Cooney Center is delighted to join the Fair Play Alliance at GDC this year to present a workshop as part of the Fair…
Sharing Evidence-Based Recommendations About Components of Children’s Well-Being for Game Designers
February 1, 2024
As digital games become ever more embedded in our daily lives, game designers and developers have the potential to create a positive impact through their work. This growing influence prompts us to consider a pivotal question: how can we navigate the ethics of digital game creation and be mindful of the impact that design choices have on players’ experiences, societal values, and most crucially, the well-being of the younger generation? Across a two-day conference that drew interest from over 600…
Designing Tech for Kids’ Well-Being at ASU+GSV 2023
May 30, 2023
Is it possible to create digital media experiences that will help children—and adults— thrive? And what are the tools and resources that can help make these experiences a reality? In the past few years, we’ve heard warning bells about the potential harms and risks that children might encounter online. But there’s also a growing movement that acknowledges that while we work to minimize the dangers of the very real safety and data privacy issues that must be addressed, we should…
Allison Mishkin: Reflections on 15 Years of the Joan Ganz Cooney Center
March 6, 2023
I started working at the Cooney Center out of college and grew to be the Research and Program Manager for the National STEM Video Game Challenge—a role that took me from Pittsburgh to the White House. As the Challenge grew, so did I. I was determined to understand how to guarantee positive outcomes from kids’ technology use. After lengthy conversations with my mentors at the Cooney Center, I pursued a dual PhD/MBA between Oxford and Yale focused on technology and…
The “Learnification” of Gaming
July 7, 2022
Roblox is the only example I can think of when I was a child that was open world with endless possibilities, as limited as it was in 2008, it was still a great opportunity for interaction and creativity —20-something Roblox developer The “gamification of learning” is a common theme in education and edtech, but as we observe the emerging metaverse at Dubit, we’re thinking about the “learnification of gaming.” “Gamification of learning” leverages game design features and mechanics to deliver…
Learning About How Families Connect Learning Across Boundaries
July 2, 2019
This summer, my High Point University colleagues and I are hosting a video game camp with twenty 9- to 11-year-olds in our local Boys and Girls Club. Across a series of five sessions, the students are learning some basic video game design principles and coding. Alternating their roles each session—from visual designer, sound designer, and programmer—they are each creating their own simple video game. At the end of the camp they will be able bring their game home to play…