Tag Archives: game design
87 result(s)
You(th) Media: The National STEM Video Game Challenge at Games for Change
June 20, 2013
On Wednesday, a panel of education professionals, teachers, and tech-savvy students took the stage for the final day of the 10th annual Games for Change Festival held at New World Stages in New York City. Moderated by Forbes blogger, Jordan Shapiro, the panel participants discussed their experience with the National STEM Video Game Challenge, a national program founded by the Joan Ganz Cooney Center and E-Line Media that encourages youth in grades 5-12 to create playable video games that utilize…
Lisette Titre Answers Questions from the STEM Challenge Community
Learning STEM Skills by Designing Video Games
March 14, 2013
Rhys, 10, is an aspiring game designer in Texas who uses Gamestar Mechanic to create worlds to play in. He talks about the importance of stories and creating challenges to engage players. Thanks to Edutopia and PBS for sharing this video from the upcoming documentary Is School Enough? More videos in the Web series (on Edutopia) and an hour-long broadcast special (on PBS) to come in Fall 2013.
Designing Games with Scratch
March 14, 2013
Scratch makes it easy to create games using programming blocks that snap together, in the spirit of LEGO bricks. You can customize your Scratch projects by drawing or importing your own images and sounds. Since Scratch was released in 2007, more than a million kids (age 8 and up) have used it to create games, animations, simulations, and many other kinds of programs. Here are a few examples of cool games that young people have created with Scratch — including…
Kodu Game Making as a pathway to STEM Learning
March 13, 2013
Today we are living in a world where our lives are being shaped in fundamental ways by the products of science and their application in technology. For millions of youth, videogames are a big part of some of their earliest and up-close encounters with advanced technologies that incorporate computer simulations, visualization, communication, and digital art among other things. Playing videogames is gaining increased recognition as a valuable educational activity both within formal (in-school), and informal (out-of-school) settings. Research studies have…
GDC 2013: Education Summit
January 13, 2013
The Game Developers Conference (GDC) is one of the gaming industry’s largest conferences. It is known worldwide as the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. This year’s event features an Education Summit which will explore new approaches to teaching game design and creating game design curriculum.
Toontastic Jr. and the Brave New World of Online Creative Co-Play
December 13, 2012
Avast! Today marks an exciting day for our hornswoggling crew here at Launchpad Toys: Toontastic Jr. Pirates is LIVE in the App Store for iPhone and iPad! With 3 million cartoons created in over 150 countries, our first app – Toontastic – has been a great success for kids ages 6-12. Now, with the launch of Toontastic Jr. and our new StoryShare platform for online, creative Co-Play, little brothers and sisters as young as 3 years old can create their…
Are You Ready for the 2013 National STEM Video Game Challenge?
December 11, 2012
The Cooney Center and E-Line Media are preparing for the third year of the National STEM Video Game Challenge. This year’s competition is open to middle and high school youth, who are invited original game designs beginning in January 2013 for the opportunity to earn recognition and prizes for themselves, as well as monetary prizes for their schools. This year, we’ll also be offering opportunities for mentors to get involved through a new website featuring toolkits, resources and curriculum. Plus,…
Innovate to Educate: Designing Video Games to Teach Math
November 6, 2012
The Cooney Center has just kicked off an exciting multi-sector partnership with experts in neuroscience and learning, seasoned video game designers, and impact game publisher E-line Media to create an innovative video game that teaches fundamental math skills. This “Gut Sense” team brings together some of the world’s foremost experts in learning, brain plasticity, and videogames (Daphne Bavelier and Sean Green); number sense and its relation to school math achievement (Justin Halberda); children’s media (Michael Levine and Lori Takeuchi); media law (George Rose); designing action videogames (Sean Vesce and Mike Wikan); and publishing of learning games (Mike Angst and Alan Gershenfeld). This all-star cast is poised to create a videogame for children ages 7-11 that develops the brain’s numerical intuitions.
Every Summer Has a Story: Taking Lessons from Learning with Video Game Design into the Classroom
September 4, 2012
They say that every summer has a story, and now at the end of my experience teaching for the Gamestar Mechanic Online Learning Program, it’s time for my students’ stories to come to an end. But it’s wonderful to realize that for many of them getting more interested and involved with game design, this is just the beginning. As we wrapped up the program last week, my inbox was filled with an exciting flurry of final assignments, last chances to…