Tag Archives: games and learning

14 result(s)

Can Typical Educational Games Support Learning Within Curriculum?

The potential of digital games for education is enhanced by the fact that digital games are everywhere. In 2008, the Pew Internet and American Life Project found that 97 percent of those

Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms

I spent last weekend on a camping trip with extended family.  Having just completed a report on the use of digital games in the classroom, I was more than a

Top 5 GOOD things about SXSWedu 2014

This year the Cooney Center attended SXSWedu in full force, with three separate opportunities to share our work on how teachers, researchers, game developers, and investors are bringing true games-based

Introducing gamesandlearning.org

Ever since the Joan Ganz Cooney Center opened its doors in 2007, we’ve met a lot of great developers who are producing games for kids. And one piece of advice

How do Teachers Use the Assessment Features of Video Games?

A new study, called A-GAMES (Analyzing Games for Assessment in Math, ELA/Social Studies, and Science) has been funded by the Gates Foundation to study how video games support teachers’ classroom

Playing Games in School: When games make a difference in education

EdSurge has assembled a great primer on  games and learning Playing Games in School: When games make a difference in education. This online resource takes a high-level look at Games

SXSWEdu: We Need Your Vote!

We’re thrilled to announce that we’ve submitted two panel proposals to SXSWEdu. We’ve lined up some great speakers, and can’t wait to share their insights with you.

Designing the Future of Games, Learning, and Assessment

What if algebra were more addictive than Angry Birds? Imagine an eight-year old mastering algebra on an iPad by sorting dragons into boxes. Or, what if middle schoolers could become

Video: Dr. Constance Steinkuehler on Interest Driven Learning

In this video, Dr. Constance Steinkuehler talks about her research on video games and literacy, and how learning skyrockets when students are passionate about the subject matter.   Dr. Steinkuehler

The Games & Learning Publishing Council Continues

January 10, 2013 marked the kick-off for Phase II of the Joan Ganz Cooney Center’s Games and Learning Publishing Council. Funded by the Bill and Melinda Gates Foundation, the Council