Tag Archives: games

116 result(s)

Games for Change Festival

Games for Change, the leading advocate for supporting and making games for social impact, is celebrating the organization’s new found global reach at this year’s 9th Annual Games for Change

Serious Play Conference

This year’s Serious Play Conference speakers include leading thinkers, consultants, authors and analysts in the serious games industry as well as project directors already creating sims and games for education,

Games for Change 2012: From Gamification to the Democratization of Games

A couple of weeks ago, I was lucky enough to hear from “one of the most influential women in technology,” the creators of “Zombie Yoga,” aNASA research scientist, the founder of Atari

Calling All Girls: Their Future, Our Responsibility

Dr. Idit Harel Caperton, President and Founder of the World Wide Workshop, is passionate about getting more young girls and women excited about becoming leaders in STEM-related fields.This piece originally

Skeptics and Optimists Convene at The Atlantic

Still buzzing from the exciting events of the previous evening, many participants from the STEM Video Game Challenge‘s Celebration of Success attended The Atlantic’s second annual Technologies in Education Forum on May 22 in Washington,

An Empirical Wish-list

For the second year in a row, the iPad is the most popular item that children are asking for as a holiday gift.  Given that it is the season for

Education Tech: Its a Whole New Game

This interview with Michael Levine originally appeared in Literacy 2.0 in August, 2011. It appears here with the permission of the author, Robert L. Lindstrom.   In 2007, the year

Report from Sunny Wisconsin: My Time at GLS 2011

I always love going to the Games, Learning and Society (GLS) conference in Madison, Wisconsin. Where else are you guaranteed access to a lakeside terrace, local microbrews, and warm Midwestern

Is the Gamepocalypse Upon Us? A Report From the Games for Change Festival

At Games for Change (G4C) last week, the audience was treated to a number of interesting discussions and keynotes surrounding current issues of video game play for learning and social

GLS Conference 9.0

This year marks the ninth annual GLS Conference at the University of Wisconsin, Madison. The Games+Learning+Society Conference is known as a grass roots “indie” event where the people who create high-quality digital learning