Tag Archives: games

108 result(s)

Is the Gamepocalypse Upon Us? A Report From the Games for Change Festival

At Games for Change (G4C) last week, the audience was treated to a number of interesting discussions and keynotes surrounding current issues of video game play for learning and social change. Among the hot topics were of course the impending “Gamepocalypse” that will arguably come as a result of intense “Gamification,” but there was also measured discussion around how people are working to find out where “gamifying” is most helpful to learning and education, and plenty of evidence of exciting…

GLS Conference 9.0

This year marks the ninth annual GLS Conference at the University of Wisconsin, Madison. The Games+Learning+Society Conference is known as a grass roots “indie” event where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The aim is to encourage in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.…

Producing and Researching Transmedia with The Electric Company’s Prankster Planet

Today, The Electric Company will re-launch its third season with an all new transmedia story, “The Adventures of The Electric Company on Prankster Planet.”  Airing in a new segment at the end of the TV series and a new area of the website, this transmedia story engages and immerses participants in an experience through multiple forms of media, each element making a unique contribution to the story. Here, key members of the interdisciplinary team behind this new transmedia effort share…

Games-Based Learning: Hype vs. Reality

This essay originally appeared in The Huffington Post. In a recent speech to a group of students at TechBoston in Dorchestor, Massachusetts. President Obama had this to say about video games: I’m calling for investments in educational technology that will help create … educational software that is as compelling as the best video game. I want you guys to be stuck on a video game that’s teaching you something other just blowing something up. When I started my career in…

Making Games Can Contribute to Learning

Last week, our colleagues at Microsoft announced the full availability of the Kodu Game Lab for the PC and the launch of a nationwide Kodu Cup competition. The competition invites students, aged nine to 17 to design, build and submit their own video games. This post by Cooney Center Research Fellow Gabrielle Cayton-Hodges originally appeared on the Microsoft Unlimited Potential blog. There’s a growing body of evidence that both playing video games and making video games have promise as educational…

Cooney Center Prize Winner Innovates with The Electric Company — and More

Last spring, my company Dreamkind won the first Cooney Center Prize for Breakthroughs in Literacy Learning. Thanks to the Cooney Center, Sesame Workshop and the Electric Company, there are lots of good things to report since we won the award. Most importantly, as a result of winning the contest, we were able to meet and collaborate with a bunch of really talented producers from The Electric Company. We proposed different ideas to them, exchanged concepts about developing educational gaming curricula…

Bubble Ball Bounces to the Top

The game that has knocked “Angry Birds Seasons” off its perch as the top free game in the iTunes store was designed by a self-taught 14-year-old programmer. According to ABC News, Robert Nay decided to design his own game after doing some research in the public library and downloading Corona, a software developer’s kit. With some help from his mother, the eighth grader spent a couple of hours each night over the course of a month designing “Bubble Ball,” a…

Kinect — The Controller is YOU!

Where we’re going, we won’t need remotes. In the slim chance that you haven’t heard yet, Microsoft released a game-changing new system called Kinect on Thursday. As the Wii revolutionized the market with a motion controller, Kinect throws the controller out the window altogether and literally puts you, the player, in the driver’s seat. Kinect attaches to the Xbox 360 and lets you use your very own arms, legs and body (it tracks 48 parts of your body) to make…

Getting (More) Girls into (More) Games

Guest post by Sara M. Grimes, PhD Years ago, when the idea of “games for learning” was still a relatively new concept, a small but important movement emerged around issues of gender in gaming. Led by scholars, designers and members of the game community, the primary objective was to address a gaming gender gap that had formed in the 80s and early 90s. Then as now, boys were generally gaming more (and more often) than girls, male characters appeared far…

Gamestar Mechanic Launches Today!

Today, E-Line Media and the Institute of Play are launching Gamestar Mechanic, a game-based learning platform that teaches the principles of game design as a form of 21st Century skill building in a highly engaging and creative environment. Gamestar Mechanic was created through a unique public private partnership that includes leading foundations, non-profits, academia and the game industry. Development of the game was initially funded through a grant from the John D. and Catherine T. MacArthur Foundation to the Institute…