Tag Archives: iphone
20 result(s)
Bubble Ball Bounces to the Top
January 20, 2011
The game that has knocked “Angry Birds Seasons” off its perch as the top free game in the iTunes store was designed by a self-taught 14-year-old programmer. According to ABC News, Robert Nay decided to design his own game after doing some research in the public library and downloading Corona, a software developer’s kit. With some help from his mother, the eighth grader spent a couple of hours each night over the course of a month designing “Bubble Ball,” a…
Tech Toys for Tots
November 18, 2010
It may come as no surprise that kids want gadgets over toys this holiday season. According to the Duracell Toy Report, the top 10 most wanted toys for Christmas among kids 5-16 are squarely focused on tech, with iPhones, iPod Touches, and iPads topping the list. Read full article, Children Want Gadgets Not Toys for Christmas
NEW REPORT: Learning: Is there an app for that?
November 7, 2010
The Cooney Center is thrilled to announce our newest report! A mobile media revolution that is changing the lives of adults, and now children of all ages, is under way across the globe. This report focuses on how new forms of digital media are influencing very young children and their families in the United States and how we can deploy smart mobile devices and applications-apps, for short-in particular, to help advance their education. Get more information and download report
Kids Learning Math & Learning from Kids: Lessons from User Tests
October 15, 2010
Today we bring you the first in a series of STEM related blog posts — starting with last year’s Cooney Center Prize finalists for the Motion Math — Gabriel Adauto and Jacob Klein. Throughout the process of creating Motion Math, our bouncing star fraction game for the iPhone and iPad, we’ve greatly benefited from conversations with our primary users: kids. The game was just released, and you can buy it here. We were honored this past June to be a…
Cooney Center Prize Finalist Launches App
September 27, 2010
iPhone Game Makes Math Physical — Tilt gameplay gives learners an intuitive sense of fractions Motion Math, the pioneer of movement based learning games, today announces the launch of their fractions game which will help students master mathematics. Fractions are a notoriously difficult area of math for many learners. One half, 1/2, .5, and 50 percent all refer to the same amount, but to many students learning fractions, theyʼre only equally bewildering. Research has shown both that fractions are crucial…
Your Smartphone: A Cheap Babysitter
June 2, 2010
Thursday, April 29, 2010 Read up on the pass-back effect in this article by Mom Logic’s Ronda Kaysen. As more and more moms trade in their cell phones for smartphones, they are finding that the devices serve a second purpose: that of portable babysitter. CNN has reported that nearly half of the 100 top-selling educational apps in the iTunes App Store were created for preschool and elementary-school kids, according to the Joan Ganz Cooney Center, an organization that supports using…
Wooing Toddlers, From Naps to Apps
Kids & Apps: The Pass-Back Effect Marches Forward
June 2, 2010
April 2010 Over a year ago, we began to notice something we couldn’t ignore. We noticed it in grocery stores and on the subway. We noticed it at shopping malls and in coffee shops. What we noticed was children – even very young children – playing on devices that weren’t specifically designed for them. The iPhone and iPod Touch revolution had hit the masses – and seemed to be including children as young as 3. While it felt counterintuitive that…
Game Up!: SF GDC 2009 Highlights
June 2, 2010
Reprinted from the April 2009 Cooney Center Bits Newsletter: “Spore’s Wake: What Seriously Happened?” More than 17,000 game industry professionals gathered on March 23-27 for the largest game developers conference in the world, the San Francisco Game Developers Conference (GDC). This year, one stimulating panel asked, what would it take to make games that leave people better off than they were before playing? As children rise as one of the sector’s top priorities, we hope this important take-away keeps quality game…