Tag Archives: kids

12 result(s)

Into the Digital Future: Building Child Safety into Digital Platforms with Jennie Ito

Jennie Ito, a developmental psychologist and expert in children’s media and content appropriateness, joins Laura and Jordan in a compelling conversation on creating safer digital environments for kids. Drawing from

Kidscreen Summit

Over 1500 kids entertainment execs from around the world will attend the three day event to engage in critical dialogue on issues that affect the industry; take advantage of some

Can Video Games Unite Generations in Learning?

What makers of technology for early education can learn from Sesame Street. Whether you’re at a restaurant or on an airplane, you can’t miss changes in adult-child interactions from just a

Bubble Ball Bounces to the Top

The game that has knocked “Angry Birds Seasons” off its perch as the top free game in the iTunes store was designed by a self-taught 14-year-old programmer. According to ABC

Tech Toys for Tots

It may come as no surprise that kids want gadgets over toys this holiday season. According to the Duracell Toy Report, the top 10 most wanted toys for Christmas among

Halloween On-Screen — too scary or too safe?

I heard a great interview this morning on NPR’s Morning Addition: For Halloween, TV Scares That Are Still Kid-Friendly, addressing the question of how scary is too scary? Elizabeth Blair

The Changing Views of the Online Experience-from Fears to Possibilities

Last week I attended Back to School – Learning and Growing in a Digital Age, an event which explored federal policy, e-learning, and digital literacy, sponsored by Common Sense Media,

Innovating with The Electric Company — Words from a Cooney Center Prize Winner

I was asked by the Cooney Center to share my thoughts about winning this year’s Prize for Breakthroughs in Literacy Learning: Innovate with The Electric Company. When I found out

90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise

M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant

Tech Supported Tools to Foster Kids Creativity

In our last post we described how theories of creativity and learning should be integrated with creative problem solving approaches to address our nation’s creativity crisis. Recent advances in technology