Tag Archives: kids
12 result(s)
Into the Digital Future: Building Child Safety into Digital Platforms with Jennie Ito
October 17, 2023
Jennie Ito, a developmental psychologist and expert in children’s media and content appropriateness, joins Laura and Jordan in a compelling conversation on creating safer digital environments for kids. Drawing from her vast experience, which includes spearheading content policy development for kids’ experiences on YouTube, Google Play, and her current role at Roblox, Jennie provides a deep dive into the intricacies of age-appropriate digital policy-making. Together, they explore the critical challenges and innovative solutions in ensuring child safety in digital platforms.…
Kidscreen Summit
January 14, 2014
Over 1500 kids entertainment execs from around the world will attend the three day event to engage in critical dialogue on issues that affect the industry; take advantage of some of the industry’s best networking opportunities; recognize and understand current market needs, opportunities and challenges; learn more about key innovators and their vision; and find and share ideas that will drive their businesses forward. For more information, please visit the Kidscreen Summit website.
Can Video Games Unite Generations in Learning?
August 9, 2012
What makers of technology for early education can learn from Sesame Street. Whether you’re at a restaurant or on an airplane, you can’t miss changes in adult-child interactions from just a generation ago. Everyone is plugged in. It seems almost quaint to see kids and adults engaged together in screen-free play. Four-year-olds now consume three hours of media per day, and fourth graders more than five hours. And it is not just youth—adults are also increasingly finding it difficult to turn off…
Bubble Ball Bounces to the Top
January 20, 2011
The game that has knocked “Angry Birds Seasons” off its perch as the top free game in the iTunes store was designed by a self-taught 14-year-old programmer. According to ABC News, Robert Nay decided to design his own game after doing some research in the public library and downloading Corona, a software developer’s kit. With some help from his mother, the eighth grader spent a couple of hours each night over the course of a month designing “Bubble Ball,” a…
Tech Toys for Tots
November 18, 2010
It may come as no surprise that kids want gadgets over toys this holiday season. According to the Duracell Toy Report, the top 10 most wanted toys for Christmas among kids 5-16 are squarely focused on tech, with iPhones, iPod Touches, and iPads topping the list. Read full article, Children Want Gadgets Not Toys for Christmas
Halloween On-Screen — too scary or too safe?
October 29, 2010
I heard a great interview this morning on NPR’s Morning Addition: For Halloween, TV Scares That Are Still Kid-Friendly, addressing the question of how scary is too scary? Elizabeth Blair spoke to folks from Nickelodeon and PBS Kids, who are both airing specials this week, including an Arthur episode guest starring none other than an [animated] Neil Gaiman. Horror has been making a comeback in the last few years, and the kids’ media space is no exception. From a revamped…
The Changing Views of the Online Experience-from Fears to Possibilities
October 1, 2010
Last week I attended Back to School – Learning and Growing in a Digital Age, an event which explored federal policy, e-learning, and digital literacy, sponsored by Common Sense Media, PBS Kids, USC Annenberg’s Center on Communication Leadership & Policy, and The Children’s Partnership. The session that impacted me most was Empowering Parents and Kids with Technology. What was fascinating about the speakers on this panel was that collectively they described the evolution of Internet and its perceived challenges facing…
Innovating with The Electric Company — Words from a Cooney Center Prize Winner
September 27, 2010
I was asked by the Cooney Center to share my thoughts about winning this year’s Prize for Breakthroughs in Literacy Learning: Innovate with The Electric Company. When I found out we won, I immediately called my wife and kids to let them know. I have four kids and the three oldest — Hannah (7), Isaac (5) and Josh (3) — are huge, I mean really huge, Electric Company fans. My youngest, Gabriella (1), is too young for TV, but I’m…
90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise
August 30, 2010
M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant increase in kids’ online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and social media use on the rise, as well. The report includes over 80 gaming charts and outlines key trends and companies. Survey data was collected from over 5,000 kids across…
Tech Supported Tools to Foster Kids Creativity
August 23, 2010
In our last post we described how theories of creativity and learning should be integrated with creative problem solving approaches to address our nation’s creativity crisis. Recent advances in technology are enabling creators of children’s digital media to design more experiences that foster children’s creativity and learning. Although children’s digital media producers are beginning to create products for children that are marketed as creative tools, there is still a lack of mechanisms that have fully captured the type of open-ended,…