Tag Archives: national stem video game challenge

78 result(s)

Meet the Winners: Brent VanZant

When 17-year-old Brent VanZant looked up at the night sky while on vacation in New Mexico this summer, he didn’t just see hundreds of stars—he also saw the inspiration for an original video game design. “I thought it would be cool if you could control the height that an object orbited a planet and built my game off that idea,” says Brent. Thanks to that fateful gaze upward, the Los Alamitos, California native was inspired to create Orbit Arena, winner…

Meet the Winners: Connor Shugg

  As a dedicated long-time member of his school’s marching band, 17-year-old Connor Shugg of Apex, North Carolina didn’t need to look far in order to find the inspiration for his original video game design. Inspired by his extensive training as a trumpeter, Connor’s music-themed game Allegria won the High School Open Platform category of the 2016 National STEM Video Game Challenge. In Allegria, players defend the kingdom from an encroaching evil empire, combining musical notes in combat to damage…

Meet the Winners: Chi Cheng Hsu, Anthony Ma, and Mingze Shi

With a shared passion for 2D art, Mingze “Jimmy” Shi, 16, of West Windsor, New Jersey, Chi Cheng “Jerry” Hsu, 17, of Cupertino, California, and Anthony Ma, 16, of Sunnyvale, California decided to team up this summer and create an original video game this summer while attending the Carnegie Mellon National Video Game High School Academy pre-college program. Their resulting game, Radiant, won the High School Open Platform Team category of the 2016 National STEM Video Game Challenge. In Radiant,…

Meet the Winners: Sanja Kirova

Are you ready to travel the globe—digitally? In 15-year-old Sanja Kirova’s game Around the World, players have a chance to visit historical landmarks, discover different cultures, collect souvenirs, and even learn how driving rules vary in other regions. The Portage, Indiana resident won the Nat Geo Explore Game Design Document High School category of the 2016 National STEM Video Game Challenge, her second winning game design document in the STEM Challenge. (Learn more about Sanja’s 2015 game design, Ezcape, here.)…

Meet the Winners: Angela He

After years of training as an artist and animator, Angela He, 17, knew she was ready for a new challenge that would encourage her audience to take a more active role with her creations. The Oakton, Virginia resident decided to develop a game design based on her research into the refugee crisis, hoping to encourage players to develop empathy and understanding as they moved through the game. When Angela learned about the challenges North Korean refugees were facing, she decided…

Meet the Winners: Samson Simhon

Since the age of 11, Aventura, Florida resident Samson Simhon, now 15, has been fascinated with game design. After mastering the basics of the Scratch platform, he taught himself increasingly complex code that allowed for 3D visual effects and advanced game mechanics. “I’ve created over thirty different projects,” says Samson, “including an iOS app called Jealous Bird.” Samson’s game design Prism won the High School Scratch category of the 2016 National STEM Video Game Challenge. Prism is an updated take…

Meet the Winners: Nathan Kuravackal

With only one level to go before receiving his black belt, 11-year-old Nathan Kuravackal drew on his extensive training in Taekwondo to create Can’t Catch Me!, winner of the Nat Geo Explore Game Design Document Middle School category in the 2016 National STEM Video Game Challenge. The Tacoma, Washington native was inspired by his instructor Master Shon to create a puzzle-based game with a ninja as the main character. In Can’t Catch Me!, players travel through real-world destinations avoiding obstacles,…

Meet the Winners: Georgia Martinez

Thanks to early exposure to robotics and Scratch in elementary school, 14-year-old Georgia Martinez of Chicago, Illinois is now an avid game developer. “I was immediately hooked,” she explains. Georgia’s game, Fractured Forest, won the Middle School Scratch category of the 2016 National STEM Video Game Challenge. In Fractured Forest, players search for resources and battle monsters as they navigate 20 floors of colorful gameplay. Georgia’s other hobbies include playing euphonium and piano, and her favorite subject in school is…

Meet the Winners: Lauren Thomas

If you suddenly found yourself stranded in the hottest desert in North America, would you have the survival skills and environmental wherewithal to make it out in one piece? In The Great Desert Escapade, designed by 15-year-old Lauren Thomas from Boise, Idaho, players instincts are put to the test as they navigate the unforgiving Sonoran Desert. Thanks to an engaging and well-executed design, The Great Desert Escapade won the High School Gamestar Mechanic category of the 2016 National STEM Video…

Celebrating the 5th Annual National STEM Video Game Challenge

Submissions for the 2016 National STEM Video Game Challenge closed Monday, August 15 and we’re extremely impressed by the nearly 5,000 students across the United States who registered. As we head into the screening and judging process, we’re excited to share what’s next for the STEM Challenge—and to reflect on what we’ve accomplished in just five years. Getting to Know the STEM Challenge Judging Process Our team is currently screening all of the STEM Challenge submissions, scoring each game design…