Tag Archives: research

137 result(s)

Technology, Activity, Content & Context: Reflections on Always Connected

Today, the Joan Ganz Cooney Center and Sesame Workshop are releasing a new report entitled Always Connected. The report is a synthesis of data from seven studies and presents a comprehensive look at young children’s media use over the past five years. As someone who is interested in research methodology, and as one of the authors, the report has encouraged me to think more carefully about the way we define and measure media use. Measurement of media use taps into…

On Being a Fellow

Editor’s Note: Want to join the Joan Ganz Cooney Center team? Apply to be the 2016-2017 Cooney Center Fellow! We are accepting fellowship applications now through April 4, 2016. “This can be a pretty quirky place–do you think she would feel comfortable here?” Apparently, this is one of the questions that Michael Levine asked Bárbara Brizuela, my dissertation advisor, before I became a Cooney Fellow in 2009. I think Bárbara was particularly proud of her response: “She went to MIT, how much quirkier can…

Let’s Play it Together!

The Sesame Workshop research team has been following the development of a game promoting intergenerational computer literacy. Mindy Brooks shares some of the lessons they’ve learned about designing an educational game that appeals to both parents and kids. How do you design a game to engage both parents and children to play together and ultimately enhance the child’s literacy skills? After hearing multiple exclamations from parents such as, “Watch out for that word!” or “No, that’s not the “t” sound!”,…

Cooney Center Fellows Program: Now Open for Applications

Want to join the Cooney Center Team? Apply to be the 2011-2012 Cooney Center Fellow! The Cooney Center Fellows Program encourages research, innovation, and dissemination to promote children’s learning. Fellows participate in a wide range of projects and, in doing so, develop broad exposure to scholarship, policy, and practice in the field of digital media and learning. Learn more about fellowship projects, eligibility requirements, and how to apply.  

Looking Back to Move Ahead: Some Reflections on 2010

This past year has been a difficult one for many families, especially for the nation’s most vulnerable children. By some estimates, nearly half of all young children in the U.S. are at risk of falling into poverty should their parents face more economic stress. And the litany of disturbing statistics that were released this past year — only 14 percent of African-American children are proficient readers by the 4th grade, and more than one-half of Latino youth drop out of…

The Word on the Street is Research

The domestic educational research group here at Sesame Workshop gets to have really fun conversations. We talk to experts. By experts, we mean the 3- to 9-year-old children for whom we create content. We explain to them that we’re grown ups and don’t remember what it was like to be their age and that they’re experts about what they like and what they think and know about the things they read, watch and play. We also talk to their parents…

Kids Learning Math & Learning from Kids: Lessons from User Tests

Today we bring you the first in a series of STEM related blog posts — starting with last year’s Cooney Center Prize finalists for the Motion Math — Gabriel Adauto and Jacob Klein. Throughout the process of creating Motion Math, our bouncing star fraction game for the iPhone and iPad, we’ve greatly benefited from conversations with our primary users: kids. The game was just released, and you can buy it here. We were honored this past June to be a…

Welcome Our New Cooney Center Research Fellow, Dr. Becky Herr Stephenson!

The Cooney Center is thrilled to announce our new 2010-2011 Research Fellow, Dr. Becky Herr Stephenson. Becky received her Ph.D. in 2008 from the Annenberg School for Communication at the University of Southern California. Her research interests include media literacy, teaching and learning with digital media and popular culture, and youth media production. Her dissertation, Kids as Cultural Producers: Consumption, Literacy, and Participation, investigates issues of access and media literacy through an ethnographic study of digital media production in two…

90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise

M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant increase in kids’ online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and social media use on the rise, as well. The report includes over 80 gaming charts and outlines key trends and companies. Survey data was collected from over 5,000 kids across…