Tag Archives: research

140 result(s)

Why Children Are Susceptible to Online Misinformation

In February 2019, a story titled “California newborn becomes first baby to be named an emoji” circulated widely on social media. The story claimed a mother had named her baby the emoji equivalent of “heart-eyes heart-eyes heart-eyes.” It was fake and could be recognized as such by either its content or its source: prettycoolsite.com. Still, this story was shared on social media thousands of times, and some of those who shared it were likely children. Most US elementary-school-aged children have…

Using Hypothetical ‘Would You Rather’ Scenarios to Discuss Privacy and Security Concepts with Children

When I was a fourth-grade teacher, a minor scandal broke out when a student—who had proudly shared his private password with several friends—logged into our school library platform to find that all of his contacts and corresponding book recommendations had been deleted. This wasn’t due to a system glitch or the accidental click of a button—instead, a nascent classroom hacker had used that freely shared password to play a practical joke on her classmate. Looking back, this incident might have…

Designing Edtech for Young Learners

Key ideas and recommendations for edtech developers Children aren’t small adults. This might seem obvious to parents and educators, but, as we learned in our research for the recently released whitepaper, Context Is Everything: Reimagining Edtech for Early Learners, some designers (and purchasers) of edtech tools for elementary learners neglect this basic fact – which may explain in part why 70% of teachers in a recent Seesaw survey indicated that the edtech tools they use in their classrooms do not…

New Research from UNICEF Innocenti Tests the RITEC Framework with Kids

We are very excited to share new research produced by UNICEF Innocenti – Global Office of Research and Foresight as part of the Responsible Innovation in Technology for Children (RITEC) initiative. The Cooney Center was fortunate to hear insights from the researchers as the report was being finalized. From a Cooney Center perspective, there are several things that we love about it: Many initiatives work to create a framework and then leave it there. The RITEC initiative developed the RITEC-8…

Can Digital Games Enhance Children’s Well-being?

The importance of play for children’s development and learning has long been recognized by parents, educators and researchers.1 Much of our lives are now being lived in digital contexts, and this is true for children as well. With the global popularity of video games such as Minecraft and Angry Birds, a great deal of children’s play these days includes digital games. This has raised some concerns about possible negative effects of digital technology, and it is important that parents help…

Can YouTube help kids learn? Describing the quality of early literacy and math videos online

A new report from SRI Education describes the quality of educational YouTube videos for prekindergarten- and kindergarten-age children. Findings point to surprising differences from educational television shows, including less use of characters and plot to help kids learn. Many parents question the quality of YouTube video content. So do researchers. According to the 2020 Common Sense Media Census, children are spending more time watching videos online than in any other format. Streaming sites like YouTube have surpassed even television viewing.…

Re-imagining Reading: How Reluctant Readers Would Design Their Own Educational Technology

According to NAEP only 14% of U.S. students reported reading for fun almost every day in 2023 – 13 percentage points lower than 2012 – and average reading scores have declined for most sub-groups of 8th graders since 2020. Tackling this crisis in reading requires a multi-pronged approach to understand and address the challenges. The Advanced Education Research & Development Fund (AERDF) initiative Reading Reimagined has embarked on this work, in particular through funding research on how older children (ages…

Into the Digital Future: Fostering Well-being in the Digital Age with Melissa Mercado

Join us for a conversation with Melissa Mercado, a lead researcher at the CDC, where she addresses the challenges of digital harassment and online safety. Alongside Laura and Jordan, she delves into the world of online bullying, cyberbullying, and their impact on well-being. Melissa highlights the real-life consequences of online violence and emphasizes leveraging online spaces for positive connections and skill-building. Discover proactive steps to combat digital harassment and create a healthier online community. This transcript of the Into the…

Into the Digital Future: Empowering Children’s Voices with Amanda Third

Laura and Jordan are joined by Amanda Third, Associate Professor at the University of Western Sydney and co-author of the UN’s Digital Rights of the Child. Amanda shares her participatory research approach that empowers children as active contributors to data on their digital experiences. As part of the Global Kids Online initiative, she highlights the digital challenges kids face and calls for adult support and effective policies. Tune in to understand how we can create a future where children can…

Expanding a Child’s Network of Learning Opportunities with Design Squad Maker

Kids had fun using Design Squad Maker, saying they liked “figuring out a problem to solve” and “making something useful with my hands and figuring out how it works and how to fix and make it better.” When science and engineering learning in schools takes a back seat to math and reading, a child’s extended community can fill in the gaps. According to the National Science Teachers Association (NSTA) elementary school science position statement, “Tapping into the broader scientific community…