Tag Archives: research
134 result(s)
Can YouTube help kids learn? Describing the quality of early literacy and math videos online
April 11, 2024
A new report from SRI Education describes the quality of educational YouTube videos for prekindergarten- and kindergarten-age children. Findings point to surprising differences from educational television shows, including less use of characters and plot to help kids learn. Many parents question the quality of YouTube video content. So do researchers. According to the 2020 Common Sense Media Census, children are spending more time watching videos online than in any other format. Streaming sites like YouTube have surpassed even television viewing.…
Re-imagining Reading: How Reluctant Readers Would Design Their Own Educational Technology
March 8, 2024
According to NAEP only 14% of U.S. students reported reading for fun almost every day in 2023 – 13 percentage points lower than 2012 – and average reading scores have declined for most sub-groups of 8th graders since 2020. Tackling this crisis in reading requires a multi-pronged approach to understand and address the challenges. The Advanced Education Research & Development Fund (AERDF) initiative Reading Reimagined has embarked on this work, in particular through funding research on how older children (ages…
Into the Digital Future: Fostering Well-being in the Digital Age with Melissa Mercado
November 7, 2023
Join us for a conversation with Melissa Mercado, a lead researcher at the CDC, where she addresses the challenges of digital harassment and online safety. Alongside Laura and Jordan, she delves into the world of online bullying, cyberbullying, and their impact on well-being. Melissa highlights the real-life consequences of online violence and emphasizes leveraging online spaces for positive connections and skill-building. Discover proactive steps to combat digital harassment and create a healthier online community. This transcript of the Into the…
Into the Digital Future: Empowering Children’s Voices with Amanda Third
October 31, 2023
Laura and Jordan are joined by Amanda Third, Associate Professor at the University of Western Sydney and co-author of the UN’s Digital Rights of the Child. Amanda shares her participatory research approach that empowers children as active contributors to data on their digital experiences. As part of the Global Kids Online initiative, she highlights the digital challenges kids face and calls for adult support and effective policies. Tune in to understand how we can create a future where children can…
Expanding a Child’s Network of Learning Opportunities with Design Squad Maker
September 20, 2023
Kids had fun using Design Squad Maker, saying they liked “figuring out a problem to solve” and “making something useful with my hands and figuring out how it works and how to fix and make it better.” When science and engineering learning in schools takes a back seat to math and reading, a child’s extended community can fill in the gaps. According to the National Science Teachers Association (NSTA) elementary school science position statement, “Tapping into the broader scientific community…
Let Kids Wonder, Question, and Make Mistakes: How the Designers of Children’s Technology Think about Child Well-being
August 1, 2023
Along with rolling heat waves, rising gas prices, and the occasional new social media site, the recent news cycle has been dominated by commentary on the potential risks, harms, and benefits children may encounter when interacting with technology. States have made bold attempts to ban social media sites, parents are wondering how to talk to children about A.I. chatbots , and platforms are adding risk-reduction tools. However, it is rarely discussed how to increase children’s well-being in the digital ecosystem…
“We would have created our own ‘adult’ version of fun”: Adult co-designers’ perspectives on designing technology with children
June 22, 2023
What happens when you are trying to design a new technology for kids and things do not go as expected? In the case of the University of Maryland KidsTeam, you might help create Nickelodeon’s Do Not Touch button—an interactive button that plays with kids’ desire to do exactly what they’ve been told not to do. This is an example of the Cooperative Inquiry method of technology co-design in action, where children engage in the design process in equal partnership with…
Kindergarteners Are Co-Designers: Improving ScratchJr
June 8, 2023
Creative tools for children should be designed to ensure that learning is playful and engaging. At Scratch, we believe that it is important to use a co-design process, ensuring that the needs and perspectives of our users—especially children—are taken into account at every stage. By involving young people in the design of ScratchJr and Scratch, we can create a platform that truly meets their needs and helps them to develop the skills they need to thrive in the digital age.…
The Cooney Center’s Next 15 Years and Beyond
May 17, 2023
Years ago, when I was a lowly graduate research intern crunching data in Sesame Workshop’s content research department, I saw firsthand the great care with which the organization created high-quality educational media for kids. My journey into education research started just as the internet arrived in NYC public schools, which kicked off an exciting movement that was mobilized by all kinds of new activity to make it possible to connect every school to each other and to the world beyond.…
Lori Takeuchi: The Cooney Center Family
May 10, 2023
In my 12 years at the Joan Ganz Cooney Center—from 2008 to 2020—I developed the research chops and professional network required to do what I do now as a program director at the National Science Foundation. But what I’m most grateful to the Cooney Center for, and what I believe made me who I am today, are the people I worked with on the fourth floor of 1900 Broadway. These people were family to me. They’re still family to me.…