Tag Archives: research
137 result(s)
Designing Edtech for Young Learners
May 9, 2024
Key ideas and recommendations for edtech developers Children aren’t small adults. This might seem obvious to parents and educators, but, as we learned in our research for the recently released whitepaper, Context Is Everything: Reimagining Edtech for Early Learners, some designers (and purchasers) of edtech tools for elementary learners neglect this basic fact – which may explain in part why 70% of teachers in a recent Seesaw survey indicated that the edtech tools they use in their classrooms do not…
New Research from UNICEF Innocenti Tests the RITEC Framework with Kids
April 30, 2024
We are very excited to share new research produced by UNICEF Innocenti – Global Office of Research and Foresight as part of the Responsible Innovation in Technology for Children (RITEC) initiative. The Cooney Center was fortunate to hear insights from the researchers as the report was being finalized. From a Cooney Center perspective, there are several things that we love about it: Many initiatives work to create a framework and then leave it there. The RITEC initiative developed the RITEC-8…
Can Digital Games Enhance Children’s Well-being?
April 30, 2024
The importance of play for children’s development and learning has long been recognized by parents, educators and researchers.1 Much of our lives are now being lived in digital contexts, and this is true for children as well. With the global popularity of video games such as Minecraft and Angry Birds, a great deal of children’s play these days includes digital games. This has raised some concerns about possible negative effects of digital technology, and it is important that parents help…
Can YouTube help kids learn? Describing the quality of early literacy and math videos online
April 11, 2024
A new report from SRI Education describes the quality of educational YouTube videos for prekindergarten- and kindergarten-age children. Findings point to surprising differences from educational television shows, including less use of characters and plot to help kids learn. Many parents question the quality of YouTube video content. So do researchers. According to the 2020 Common Sense Media Census, children are spending more time watching videos online than in any other format. Streaming sites like YouTube have surpassed even television viewing.…
Re-imagining Reading: How Reluctant Readers Would Design Their Own Educational Technology
March 8, 2024
According to NAEP only 14% of U.S. students reported reading for fun almost every day in 2023 – 13 percentage points lower than 2012 – and average reading scores have declined for most sub-groups of 8th graders since 2020. Tackling this crisis in reading requires a multi-pronged approach to understand and address the challenges. The Advanced Education Research & Development Fund (AERDF) initiative Reading Reimagined has embarked on this work, in particular through funding research on how older children (ages…
Into the Digital Future: Fostering Well-being in the Digital Age with Melissa Mercado
November 7, 2023
Join us for a conversation with Melissa Mercado, a lead researcher at the CDC, where she addresses the challenges of digital harassment and online safety. Alongside Laura and Jordan, she delves into the world of online bullying, cyberbullying, and their impact on well-being. Melissa highlights the real-life consequences of online violence and emphasizes leveraging online spaces for positive connections and skill-building. Discover proactive steps to combat digital harassment and create a healthier online community. This transcript of the Into the…
Into the Digital Future: Empowering Children’s Voices with Amanda Third
October 31, 2023
Laura and Jordan are joined by Amanda Third, Associate Professor at the University of Western Sydney and co-author of the UN’s Digital Rights of the Child. Amanda shares her participatory research approach that empowers children as active contributors to data on their digital experiences. As part of the Global Kids Online initiative, she highlights the digital challenges kids face and calls for adult support and effective policies. Tune in to understand how we can create a future where children can…
Expanding a Child’s Network of Learning Opportunities with Design Squad Maker
September 20, 2023
Kids had fun using Design Squad Maker, saying they liked “figuring out a problem to solve” and “making something useful with my hands and figuring out how it works and how to fix and make it better.” When science and engineering learning in schools takes a back seat to math and reading, a child’s extended community can fill in the gaps. According to the National Science Teachers Association (NSTA) elementary school science position statement, “Tapping into the broader scientific community…
Let Kids Wonder, Question, and Make Mistakes: How the Designers of Children’s Technology Think about Child Well-being
August 1, 2023
Along with rolling heat waves, rising gas prices, and the occasional new social media site, the recent news cycle has been dominated by commentary on the potential risks, harms, and benefits children may encounter when interacting with technology. States have made bold attempts to ban social media sites, parents are wondering how to talk to children about A.I. chatbots , and platforms are adding risk-reduction tools. However, it is rarely discussed how to increase children’s well-being in the digital ecosystem…
“We would have created our own ‘adult’ version of fun”: Adult co-designers’ perspectives on designing technology with children
June 22, 2023
What happens when you are trying to design a new technology for kids and things do not go as expected? In the case of the University of Maryland KidsTeam, you might help create Nickelodeon’s Do Not Touch button—an interactive button that plays with kids’ desire to do exactly what they’ve been told not to do. This is an example of the Cooperative Inquiry method of technology co-design in action, where children engage in the design process in equal partnership with…