Tag Archives: stem challenge
34 result(s)
Allison Mishkin: Reflections on 15 Years of the Joan Ganz Cooney Center
March 6, 2023
I started working at the Cooney Center out of college and grew to be the Research and Program Manager for the National STEM Video Game Challenge—a role that took me from Pittsburgh to the White House. As the Challenge grew, so did I. I was determined to understand how to guarantee positive outcomes from kids’ technology use. After lengthy conversations with my mentors at the Cooney Center, I pursued a dual PhD/MBA between Oxford and Yale focused on technology and…
Insights from an AMA with Video Game Writers
November 14, 2017
The International Game Developers Association (IGDA) Game Design Special Interest Group recently held a Mentor “Ask Me Anything (AMA)” with Game Writers in conjunction with the National STEM Video Game Challenge. Teachers and students throughout the United States contributed questions about the process of writing original video games. The expert panel moderated by Felix Wilhelmy featured: Sheri Graner Ray, an award-winning game designer and CEO of ZombieCat Studios. Sheri has worked for such companies as Schell Games, Origin, Sony Entertainment, and the Cartoon…
National STEM Video Game Challenge Inspires a Winner’s College Studies
August 3, 2017
Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia recently shared her experience with the STEM Challenge in the “Youth-to-Industry Pipeline: How Challenges and Game Jams Create Career Pathways” panel at the 2017 Games for Change Festival in New York City. When I was younger, I either wanted to be a video game designer or an entomologist. Then I grew…
Five Years of Educate to Innovate
November 28, 2016
On November 14, 2016, the National STEM Video Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as leading educators, game designers, and policy makers from across the country. I’ve been involved with the STEM Challenge for the past three years, and was humbled by the winning games’ quality, the caliber of the speakers the students met, and the excitement that…
Unlocking Your Child’s Potential Through Games
August 9, 2016
I have been working with the brilliant minds in the video game and design industry since my introduction to the Entertainment Technology Center (ETC) at Carnegie Mellon University in 2006. While I am a scientist and tech savvy, I had no idea what the world of augmented reality, gaming, and videos could mean in the age before the iPad, especially to kids who are growing up immersed in the opportunity to not just consume games, but create them. We’ll get…
Preparing Students for Professional Game-Design Careers
July 28, 2016
The STEM Challenge team recently co-hosted a workshop at the The Tech Museum of Innovation with Cogswell College. John Duhring, Director, Strategic Alliances and Alumni Relations, provides some insight into some career paths for students interested in exploring a future in game design and development. There is an urgent call across U.S. universities to better prepare students for careers. Current research reveals that students decide to go to college primarily to improve their employment opportunities. They look to colleges to…
Catching Up with Inaugural STEM Challenge Winner Derek Lomas
When Derek Lomas learned that 50% of 8th grade students in the United States can’t put a series of fractions in order from least to greatest—a skill that’s generally taught to students in 4th and 5th grade—he knew that something needed to be done. “Fractions are often the mathematical sticking point for kids because it’s the area where math truly gets hard for the first time,” Derek explains. “Without a firm grasp of fractions, students have a hard time learning…
Combining Creativity and STEM Skills Through Video Game Design
Almost every child in the United States plays video games—91% of children ages 2-17, according to NPD. But how many kids make their own video games? I could not find any reliable statistics. Nowadays, one barely needs to write a line of code in order to build a video game because there are so many platforms that make the process simple. Gamestar Mechanic, Unity, GameMaker, and Scratch are probably the most popular. Each one involves a different amount of complexity…
Meet the Winners: Lance Dugars
August 18, 2015
A long-distance runner, 13-year-old Lance Dugars knows how to go the distance. This very drive to cross the finish line helped him create The Brink Walker, the winning Middle School Gamestar Mechanic entry in the National STEM Video Game Challenge. Lance, from Katy, TX is an avid Gamestar Mechanic user who has been interested in video games “for as long as I can remember.” When he started creating his own games, Lance started experimenting with tools that would let him…
Celebrating the Winners of the National STEM Video Game Challenge
June 30, 2015
What do virtual reality innovators, the Pittsburgh Pirates, and Mr. Roger’s studio have in common? All three were part of an amazing weekend honoring the winners of the 4th annual National STEM Video Game Challenge! Ten students and their families celebrated their achievements this past weekend in Pittsburgh, PA, home of this year’s regional spotlight. The events aimed to show the winners how to channel their passions into purpose and how to use that purpose on a meaningful pathway to…