Tag Archives: stem

74 result(s)

So You Want to Make a Video Game?

As a member of the Support Team for the National STEM Video Game Challenge, I often receive many emails from students looking for guidance, such as a recent request from Yoel in Dallas who was looking for tips for young game designers thinking about entering a game for the 2016 cycle. Based upon my experience […]

Fostering STEM Trajectories: A Plan of Action

Picture this: You enter a preschool classroom and hear the splashes and giggles of children around a water table. You approach an elementary school and see a small group of children on a guided nature walk, investigating the blossoms on a flowering tree, while another group is measuring the dimensions of a jungle gym and […]

Q&A with Nancy Drew Developer Her Interactive

Since releasing their first Nancy Drew adventure game, Secrets Can Kill, back in 1998, Her Interactive has inspired thousands to pick up a virtual magnifying glass and take on the role of amateur detective—including 2015 STEM Challenge winner Olivia Thomas. Based out of Bellevue, Washington, the Her Interactive team has produced over 30 first-person mystery […]

What Toy Makers Are Doing About Gender and Diversity

Last week, Sandhya Nankani wrote about the White House Conference on gender and diversity in toys. Here she describes the toy industry’s efforts to break down existing stereotypes and create new narratives that empower girls.   The toy world is abuzz with the recent launch of the newest Barbie doll, modeled after Misty Copeland, the […]

Behind the Scenes at the White House Early STEM Learning Symposium

It’s not every day you get an invitation to The White House. (I’ll admit it: I’m definitely going to put my invitation in an acid-free, archival album for my children and grandchildren to see.) So it was an absolute honor to be able to attend last week’s Early STEM Learning Symposium at The White House […]

PEEP: Making Science and Math Fun for Young Learners in Spanish and English

In many ways, the audience for PEEP and the Big Wide World is what you might expect. Every day, thousands of preschoolers, parents, and educators log on to this award-winning public media project to explore math and science—by watching videos, playing games, and finding hands-on activities they can explore in their own homes and neighborhoods. […]

Combining Creativity and STEM Skills Through Video Game Design

Almost every child in the United States plays video games—91% of children ages 2-17, according to NPD. But how many kids make their own video games? I could not find any reliable statistics. Nowadays, one barely needs to write a line of code in order to build a video game because there are so many […]

2016 STEM Challenge Launches!

We are excited to launch the 2016 National STEM Video Game Challenge, a competition that transforms student passions for game play into a pathway towards gaining core STEM problem solving skills… all while designing their own video games! Students are invited to create playable games on any platform or to create game design documents outlining […]

Meet the Winners: Matthew Bellavia

Matthew Bellavia, 14, is a long-time player of console and PC games, so it was a natural fit when he started learning programming back in sixth grade. After experimenting with building basic games in Scratch, the Sammamish, Washington-native started using GameMaker as a way to combine a drag-and-drop interface with the ability to develop new code […]

Meet the Winners: Sanja Kirova

As an active member of the Boys and Girls Club, 14-year-old Sanja Kirova got her start in video game design through the Game Tech and Hour of Code programs at her local club in Merrillville, Indiana. After learning about the design process and the logic behind programming, she decided to combine her three primary interests—reading, drawing, […]