Tag Archives: stem
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Combining Creativity and STEM Skills Through Video Game Design
Almost every child in the United States plays video games—91% of children ages 2-17, according to NPD. But how many kids make their own video games? I could not find any reliable statistics. Nowadays, one barely needs to write a line of code in order to build a video game because there are so many platforms that make the process simple. Gamestar Mechanic, Unity, GameMaker, and Scratch are probably the most popular. Each one involves a different amount of complexity…
2016 STEM Challenge Launches!
April 4, 2016
We are excited to launch the 2016 National STEM Video Game Challenge, a competition that transforms student passions for game play into a pathway towards gaining core STEM problem solving skills… all while designing their own video games! Students are invited to create playable games on any platform or to create game design documents outlining their video game idea. At the STEM Challenge, we believe that the process of designing and making games itself creates a wonderful opportunity for STEM…
Meet the Winners: Matthew Bellavia
Matthew Bellavia, 14, is a long-time player of console and PC games, so it was a natural fit when he started learning programming back in sixth grade. After experimenting with building basic games in Scratch, the Sammamish, Washington-native started using GameMaker as a way to combine a drag-and-drop interface with the ability to develop new code as a way to generate more complex games. Utilizing his knowledge of geometry and physics, his video game Gravity Galaxy won the Middle School Gamemaker…
Meet the Winners: Sanja Kirova
As an active member of the Boys and Girls Club, 14-year-old Sanja Kirova got her start in video game design through the Game Tech and Hour of Code programs at her local club in Merrillville, Indiana. After learning about the design process and the logic behind programming, she decided to combine her three primary interests—reading, drawing, and math—and develop a video game concept of her own using Scratch. In 2014, she was named the national winner in the Game Design category…
Meet the Winners: Cole Nutgeren
August 10, 2015
Like most 13 year old boys, Cole Nutgeren has diverse hobbies and interests, like playing the piano and fencing. But unlike many kids his age, he takes a systems thinking approach to everything he does and likes to think about the building blocks that make these systems run. It is this approach that helped him design the Best Middle School Scratch game for the 2015 National STEM Video Game Challenge award. Cole was immediately hooked on Scratch when a friend…
Intergenerational STEM Game Design Workshop @ Moving Image
June 12, 2015
Several years ago, Museum of the Moving Image presented an exhibition called Spacewar! Video Games Blast Off. This was nothing new for us. We had done exhibitions about video games, featuring playable games in the Museum’s galleries, many times before–we presented our first such exhibition, Hot Circuits: A Video Arcade, a year after we opened in 1989–and video games have been featured in our core exhibition for nearly a decade. But Spacewar was notable, in part, for commemorating the 50th…
Digital Nature for Digital Natives
April 1, 2015
We recently released Family Time with Apps: A Guide to Using Apps with Your Kids, a free interactive guide for parents and caregivers. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family time. Whether the challenge is preparing for a new experience like starting school, spending more time outside, connecting to distant loved ones, or reading together every day, the guide provides…
Winners of the 2013 National STEM Video Game Challenge Honored at the 11th Annual Games for Changes Festival in New York
April 24, 2014
The photo above was taken last night at NYU’s Skirball Center at the 11th Annual Games for Change Festival Awards Ceremony as these fourteen young people from all over the country were being honored for their achievements as winners of the 2013 National STEM Video Game Challenge. Gaming has touched the current generation of learners in a new way. The 2013 National STEM Video Game Design Challenge challenged enthusiastic students around the country to look under the hood of…
Cooney Center Represents at the 2014 Digital Media and Learning Conference
February 25, 2014
This year, the Joan Ganz Cooney Center will be a part of not just one, but two sessions at the Digital Media and Learning Conference, an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Research Hub. The conference, which takes place March 6-8th, 2014 in Boston, brings together scholars and practitioners who aim to foster interdisciplinary and participatory dialog while linking theory, empirical study, policy, and practice. This year is focused on the…
Teaching Programming to Children Using Stories, Music, and Puppeteering
November 12, 2013
Play-I is developing Bo and Yana, robots that teach kids five and older some of the the basic concepts behind programming. Using a visual programming interface that weaves music, stories, and animation, children are encouraged to think strategically with if-then statements that guide the robots along. The robots are expected to ship in summer 2014. In this guest post, Play-I CEO Vikas Gupta explains how even the youngest kids can learn to program through playful exploration. You’re given a…