Tag Archives: teaching
12 result(s)
Warren Buckleitner: What will change as a result of the pandemic
April 14, 2020
For Part 2 of the Voices on the Future of Childhood series, we asked experts to take a stab at predicting the future by offering their thoughts on “What will change in the coming months and/or years as a result of the coronavirus pandemic.” Better teaching, and rethinking Maslow’s Hierarchy Warren Buckleitner is Founding Editor of Children’s Technology Review and Visiting Assistant Professor at the College of New Jersey. I have good news and bad news. Good news: Better teaching,…
A STEM Challenge Winner Shares Her Passion for Game Design with Students
October 23, 2017
Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia has already gained teaching experience of her own as she developed and taught a game design workshop for middle school girls. When I was a senior in high school, I applied for and received a grant from the National Center for Women and Information Technology (NCWIT) to host a…
Roundtable Discussion: Teaching with Games, Part 2
April 21, 2017
In the part two of a roundtable discussion on teaching with games, Sandhya Nankani talks to Paul Darvarsi and Aleksander Husoy about what teachers look for in learning games and explore some of the qualities that make the teaching games successful. See part 1 here. Teachers on games for learning Sandhya: A recent study found that 91 percent of children in the United States ages 2-17 play video games! What an opportunity they present as a tool for learning, right? It makes sense, therefore, that…
Coding as Self-Expression
August 11, 2016
“Ugh! I hate coding!” cried out one of my seventh-grade students. “I don’t see why I have to move Elsa three spaces to meet Anna. It’s soooo boring!” “But with Twine you are coding,” I explained. “I guess,” she responded, unenthusiastically. The above conversation was an actual exchange I had with a student in my social studies class this past school year. She was referencing an Hour of Code activity she was assigned to complete for another class. In it,…
From Mars to Minecraft: Teachers Bring the Arcade to the Classroom
July 21, 2014
Part 11 of MindShift’s Guide to Games and Learning. Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year’s report from the Joan Ganz Cooney Center, “Games For A Digital Age,” made the distinction between “short-form” and “long-form” learning games. Short-form games are designed to be played during a single class period. “They focus on a particular…
Consortium for School Networking: Audacious Leadership 2013
January 14, 2013
The 2013 Consortium for School Networking Conference focuses on Audacious Leadership and showcases innovative leaders that are creating a new vision of the 21st century learning environment. The conference hopes to bring innovators and educators together to discuss how to make learning more participatory, engaging, and personalized amidst a changing economic and academic landscape. For more information visit their official site.
A Report from the Teaching with Technology Conference
March 4, 2012
On Friday, February 24th, the Center for Teaching Excellence at New York University hosted the Teaching with Technology Conference to promote conversations around how technology is currently being used in learning environments and how the field of education can develop the best possible relationship with technology across various disciplines and settings. Many issues central to the Joan Ganz Cooney Center’s mission and areas of focus were brought up in discussions of the day – particularly the notion of fostering evolving…
Education Tech: Its a Whole New Game
September 14, 2011
This interview with Michael Levine originally appeared in Literacy 2.0 in August, 2011. It appears here with the permission of the author, Robert L. Lindstrom. In 2007, the year the iPhone was introduced, the venerable children’s TV programmer Children’s Television Workshop (now named Sesame Workshop) spun off a nonprofit research and production institute intended to do for digital media what Sesame Street did for television, namely make the medium both educational and entertaining at the same time. The center…
The Reformers Are Leaving Our Schools in the 20th Century
March 1, 2011
Why most U.S. school reformers are on the wrong track, and how to get our kids’ education right for the future What President Obama said: “We need to out-educate.” What Obama should have said: “We can’t win the future with the education of the past.” This is an unprecedented time in U.S. education, and awareness that we have a problem has never been higher. Billions of dollars of public and private money are lined up for solutions. But I…
Teaching for a Shared Future: American Educators Need to Think Globally
September 7, 2010
By Esther Wojcicki and Michael H. Levine, reprinted from the Huffington Post American students’ lack of knowledge about the world is unsettling. According to surveys by National Geographic and Asia Society, young Americans are next to last in their knowledge of geography and current affairs compared to peers in eight other countries, and the overwhelming majority of college-bound seniors cannot find Afghanistan, Iraq or Israel on a world map. Less than one half of today’s high school students study a…