Tag Archives: video games

72 result(s)

Meet the Winners: Brianna Igbinosun

This is the first installment of a series featuring the winners of the 2013 National STEM Video Game Challenge. Stay tuned for a new profile of each of our student

Parenting in the Age of Digital Technology

On Tuesday, June 4, the Center on Media and Human Development Northwestern University released Parenting in a Digital Age: A National Survey. Alexis Lauricella, one of the report’s co-authors, shares some of the findings here.

Designing the Future of Games, Learning, and Assessment

What if algebra were more addictive than Angry Birds? Imagine an eight-year old mastering algebra on an iPad by sorting dragons into boxes. Or, what if middle schoolers could become

Digital Games: A Context for Cognitive Development

Executive Director Michael Levine and former Cooney Center fellow Sarah Vaala have co-authored Games for Learning: Vast Wasteland or a Digital Promise?, the conclusion to the new anthology Digital Games:

A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there

The Risks of Launching a Research Project at a Time of Moral Panic

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for a balanced response to the tragedy at Sandy Hook Elementary School in

What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for an urgent and balanced response to the tragedy at Sandy Hook Elementary

Your Brain on Video Games

Did you know that research shows that people who play video games tend to have better vision than those who don’t? According to cognitive researcher Daphne Bavelier, who studies the

Game Design for Kids: Exploring Opportunities for Connectivity

Since my post a couple of weeks ago about Scratch, Meagan Bromley has contributed two really wonderful posts about her work with Gamestar Mechanic and their Online Learning Program where

Can Video Games Unite Generations in Learning?

What makers of technology for early education can learn from Sesame Street. Whether you’re at a restaurant or on an airplane, you can’t miss changes in adult-child interactions from just a