Tag Archives: vr
20 result(s)
ARVR Policy Conference
August 29, 2023
On Thursday, September 14, the Information Technology and Innovation Foundation (ITIF) and the XR Association present the third annual AR/VR Policy Conference in Washington, DC. The event will feature a series of expert talks and panels discussing critical policy questions covering privacy and safety, the use of AR/VR in education, children and teenager safety, and more. Panel #4: Back to School in the Metaverse (2:25 PM ET) As AR/VR technology becomes a valuable tool for educational purposes, developers and educators…
It’s Time to Get Excited About Immersive Tech in Schools
June 20, 2023
Technology may promise to disrupt. Yet, all too often in education, tech tools simply digitally replicate the ways we’ve always gone about teaching and learning. From gradebooks to slide decks, to gamified learning, many ed tech offerings tend to be fancy window dressing more than new approaches. XR– or “extended reality,” the umbrella term for immersive tools including virtual and augmented reality– has the potential to be truly different. These emerging technologies can unlock learning opportunities never before known in…
Teasing Apart the Teacher-Technology Puzzle
February 8, 2023
Technology can be a transformative learning tool in the classroom. According to The National Education Technology Plan (NETP), technology has the potential to “affirm and advance relationships between educators and students, reinvent our approaches to learning and collaboration, shrink long-standing equity and accessibility gaps, and adapt learning experiences to meet the needs of all learners.” While these are lofty goals, to be truly effective, educators need to have the skills and support to take full advantage of technology-rich learning environments.…
XR’s Potential for Engagement and Impact in Student-Centered Learning
August 3, 2022
In July 2022, the Joan Ganz Cooney Center hosted a panel at the Games for Change Festival in New York City. Led by Cooney Center Executive Director Michael Preston, the panel featured Idris Brewster, founder of tech nonprofit Movers and Shakers, which creates augmented reality (AR) experiences centered around uplifting Black and Brown narratives within the classroom with Kinfolk and Unsung; Kevin Merges, executive director of immersive technology programs at Rutgers Prep, a private K-12 school in Somerset, NJ; Peirce…
Oh, Who Are the People in Your Metaverse…
December 1, 2021
With the recent announcement of the new umbrella name “Meta,” the Facebook/Instagram/WhatsApp behemoth is shifting its place of business to the “metaverse.” It seems timely, then, to consider what we mean when we use that term and, particularly, how it can be made transformative and beneficial for children and teens. There is, as yet, no true metaverse, so it’s early enough that all stakeholders can shape a positive trajectory. In Dubit’s vision, we might start by imagining the metaverse as…
Kids at Home During School Closure: Is Virtual Reality Helping Them?
May 18, 2020
Our colleagues at Stanford University’s Virtual Human Interaction Lab are conducting a research survey to investigate the role of VR in educational strategies catered to children while families are sheltering at home as the COVID-19 pandemic progresses. If you are a parent or guardian of a child in grades K-12 and you have a VR headset at home, please consider participating! Governments all over the globe have decided to close schools temporarily in an attempt to slow down the…
What Kids Need from VR and AR Designers
August 19, 2019
On June 15, 2019, we—along with the JGCC’s Deputy Director and Head of Research Lori Takeuchi and foundry10’s Co-founder and CEO Lisa Castaneda—convened a group of experts at the Interaction Design and Children (IDC) conference in Boise, Idaho to participate in a one-day workshop on kids and immersive media. At this workshop, we focused on how to ensure immersive media—or augmented reality (AR), virtual reality (VR), and mixed reality (MR)—for kids is designed responsibly by taking into account kids’ developmental…
What Will it Take for Virtual Reality to Become Education’s Next Big Reality?
August 13, 2019
At the XR for Change Summit in New York City in June 2019, the Joan Ganz Cooney Center hosted a cross-disciplinary panel of experts to discuss the potential impact and pitfalls of virtual reality (VR) in the classroom. Michael Preston, the Cooney Center’s executive director, kicked off the session with a call to take advantage of VR’s relative youthfulness to ensure that content and hardware developed for learning are beneficial and safe for children. The panel was moderated by David…
The Potential and Perils of VR and AR for Children
June 25, 2019
In designing VR/AR devices and applications for children, it is critical to keep in mind the active and inquisitive nature of children, the key developmental tasks of each age and stage, and the profound influence of environmental stimuli and challenges on their physical, mental, and social development and health.
Education, Equity, and Empathy: A Brighter Vision of the Future of VR
May 21, 2019
Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Chris Chin, Executive Director of VR Content at HTC Vive, believes VR has the potential to play a positive role in building pathways for more equitable learning opportunities. From Ready Player One to The Matrix, authors, futurists, and Hollywood have painted a picture…