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Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

Bringing Drama (and Literacy) to Early STEM—and Vice Versa

by Lisa Guernsey
September 26, 2017

Opening minds to new ways of thinking about STEM for young children Researchers who study children often point out that teaching science and math in the early years is also a great way to support children’s literacy skills. But teachers and administrators lament that it is not so easy to … 







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One Globe Kids on the App Fairy Podcast

by Administrator
September 13, 2017

This partial transcript of the App Fairy podcast has been edited for length and clarity. Please listen to the full episode here, and visit appfairy.org for more information about One Globe Kids. Carissa Christner: Welcome to the App Fairy podcast, where I, Carissa Christner, the App Fairy, introduce you to … 







STEM Challenge Inspires Young Game Makers

by Mark German
August 30, 2017

The National STEM Video Game Challenge has motivated interest in science, technology, engineering, and math (STEM) in nearly 20,000 middle and high school students since launching in 2011 by harnessing their natural passion for playing video games and inspiring them to design games of their own. Presented by the Joan … 







Reflections from a Participant in the Equity and Inclusivity Workshop at IDC  

by Briana Pressey
August 16, 2017

It is not often that I come across workshops specifically related to the intersection of the design of children’s media and the issues surrounding diverse representations of children, critical race theory, and inclusivity. When I saw the call for proposals to the Equity and Inclusivity workshop at the 2017 Interaction Design … 







Equity & Inclusivity at IDC: A Workshop at the Interaction Design & Children Conference

by Kiley Sobel
August 8, 2017

The 2017 Interaction Design and Children (IDC) conference took place at Stanford University in California this past June. The conference brought together an amazing community of researchers, designers, educators, and industry specialists who are interested in designing (primarily technology and new media experiences) for and with children. Before the conference began, various … 







Olivia presenting at the Games for Change panel

National STEM Video Game Challenge Inspires a Winner’s College Studies

by Olivia Thomas
August 3, 2017

Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia recently shared her experience with the STEM Challenge in the “Youth-to-Industry Pipeline: How Challenges and Game Jams Create Career Pathways” panel … 







Meet the Winners: Saida Woolf

by Katy Svehaug
July 31, 2017

Saida Woolf, age 13, created Twisted Petals in hopes of producing a game that she and her friends would enjoy playing together. The point-and-click adventure integrates a unique soundtrack, original art, and engaging animations that accompany players as they attempt to escape from the mysterious game world. Built using the Adventure Game Studio engine, the Tehachapi, … 







Meet the Winners: Sam Raymond

by Katy Svehaug
July 31, 2017

Explore an alien world and solve the mystery of your missing crewmates in The Trappist Incident, an original side scrolling shooter game created by 14-year-old Sam Raymond of Midlothian, Virginia. Inspired by his love of Star Wars and Star Trek, Sam’s engaging storyline and exciting gameplay won him the Middle School Unity category of … 







Meet the Winners: James Nguyen

by Katy Svehaug
July 31, 2017

Journey to the majestic “Aisle of Fish” in 14-year-old James Nguyen’s original video game, Ultra Fishing. From colorful character profiles to a strong catch-and-release message, the Portland, Oregon-based designer drew inspiration from his love of fishing and passion for playing video games in conceptualizing the 2D strategy game. James’ attention …