Forty years of Sesame Street research has consistently demonstrated greater learning benefits when children co-view an educational television program, compared to viewing alone. Might benefits also accrue when adults and children use educational games together? On July 30, 2009, the Game Innovation Lab at the University of Southern California, the University of Michigan School of Education and Learning Sciences, and the Cooney Center, with the support of the Corporation for Public Broadcasting, convened a workshop in which experts in cognition, developmental psychology, educational technology, and game design discussed and developed strategies to use intergenerational play to accelerate learning for children who are struggling to master literacy skills in the primary grades. Dr. Cynthia Chiong compiled findings from the workshop in the report, Can Video Games Promote Intergenerational Play & Literacy Learning? The report shares the latest research on adult-child play patterns with both digital and analog games and research-based design principles for creating intergenerational play patterns that help children learn in a variety of scenarios and settings.
Most Recent Posts
Making the iPad a Friend – Instead of Foe – for Summer Reading
by Carly Shuler | August 15, 2018
Why does the rain fall down instead of up? How parents support science learning, and how media can help.
by Claire Christensen, Megan Silander, Tiffany Maxon, and Jaime Gutierrez | July 24, 2018
Early Learning in the Digital Age: A Snapshot of Family Engagement Programs
by Shayna Cook | July 17, 2018
Crossing the Boundaries: Mapping the Gaps Between Expert and Public Understandings of Bridging STEM Learning Environments
by Kevin Levay, PhD, Andrew Volmert, PhD, and Nat Kendall-Taylor, PhD
Digital Play for Global Citizens
by Jordan Shapiro
Children and Families in the Digital Age: Learning Together in a Media Saturated Culture
by Elisabeth Gee, Lori Takeuchi, and Ellen Wartella (eds)
Upcoming EventsCommunity Calendar
September 24 - September 26