Publications

More Publications

Read More

2026 WBXD Fellows case studies

Well-Being by Design 2026 Fellowship Case Studies

Read More

Immerse, Play, Thrive

Immerse, Play, Thrive: Designing VR Games to Promote Youth Well-Being (A two-part guide for developers and creators)

Read More

Potential Power

Potential power: Developing quality immersive content for tweens and teens (a two-part guide for developers and creators). 

Read More

2025 Well-Being by Design Fellowship Case Studies

Read More

From Big Ideas to Big Readers: Experts Guiding Innovations in Literacy Edtech

Read More

Meet the fellows

2024 Well-Being by Design Fellowship Case Studies

Read More

Understanding Well-Being in Digital Spaces

Read More

Swimming with Sharks and Walking on Mars: Synthesis of a Cross-Sector Forum on Immersive Technology in Secondary Education

Read More

Gen Z in the Room: Making Public Media By and With Youth for the Future

Read More

Next Gen Public Media Toolkit for Stations

Read More

Content and Platform Innovation with Youth

Read More

Understanding Youth: A Prerequisite for Creating Programs By/With/For Tweens and Teens

More Content To Explore

Read More

Digital Habits for a Healthy Future

Initiatives

Digital Habits for a Healthy Future

Read More

Blog

It Doesn’t Have to Be the End of Reading as We Know It