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The Cooney Center catalyzes change by disseminating research that informs the national debate, stimulating investment in effective reforms. It does so through its publications on timely topics, including the landscape of children’s interactive media, mobile learning, and the debates over media multitasking — all of which have received national media attention.

Market Scan Report: D Is for Digital

Cooney Center Fellow Carly Shuler, an expert in children’s media and the educational toy industry, conducted a scan and analysis of the children’s interactive media environment with a focus on mass marketed products for children aged 3 to 11 that promote learning. The report documents key factors influencing the current … 







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Pow! Wham!

Challenge Paper: The Power of Pow! Wham!: Children, Digital Media and Our Nation’s Future

Dr. Rima Shore, Adelaide Weismann Chair in Educational Leadership at Bank Street College of Education, is the author of the Cooney Center’s inaugural “new directions” report on learning for elementary-aged kids in a digital age. The paper reflects a field scan that the Center staff and Dr. Shore conducted during … 







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Getting Over the Slump

Policy Brief: Getting Over the Slump: Innovation Strategies to Promote Children’s Learning

Dr. James Paul Gee, the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University and a leading authority on literacy and the potential of educational games, is working with the Center to develop a new policy framework to use digital technologies and different assessment techniques to avoid … 







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Pockets of Potential

Industry Brief: Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning

Industry Fellow Carly Shuler draws on interviews with mobile learning experts as well as current research and industry trends to illustrate how mobile devices might be more broadly used for learning. Examining more than 25 handheld learning products and research projects in the U.S. and abroad, the report highlights early … 







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Media Multitasking

Meeting Report: The Impacts of Media Multitasking on Childrens Learning & Development

Media multitasking-engaging in more than one media activity at a time — has rapidly become a way of life for American youth, and yet little is known about how this behavior affects their learning and development. To begin to address this gap in knowledge and to frame a coherent research … 







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Can Video Games Promote Intergenerational Play and Literacy Learning?

Can Video Games Promote Intergenerational Play & Literacy Learning?

Forty years of Sesame Street research has consistently demonstrated greater learning benefits when children co-view an educational television program, compared to viewing alone. Might benefits also accrue when adults and children use educational games together? On July 30, 2009, the Game Innovation Lab at the University of Southern California, the … 







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Game Changer cover

Policy Brief: Game Changer: Investing in Digital Play to Advance Children’s Learning and Health

Children as young as 4 are immersed in a new gaming culture, but many parents, educators, and health professionals, concerned over violence, sexual content, and reports of addiction, do not consider games to be a positive force in children’s lives. Game Changer addresses this critique, offering a new framework to … 







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Survey: Growing Up Digital: Adults Rate the Educational Potential of New Media and 21st Century Skills

The Cooney Center conducted a national survey with Common Sense Media that examines parents’ and educators’ attitudes regarding digital media use among young children. Among the findings, parents expressed skepticism about the value of many digital media platforms, particularly when it came to whether digital media could teach kids how … 







ILearn

iLearn: A Content Analysis of the iTunes App Store’s Education Section

With more than 1 billion apps downloaded from Apple’s App Store, and major children’s entertainment companies diving into this market en masse, it is important to consider the role that apps may play in children’s learning. While numerous mainstream news and industry sources have started to provide anecdotal descriptions of … 







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Digital Promise

White Paper: The Digital Promise: Transforming Learning with Innovative Uses of Technology

The Joan Ganz Cooney Center and Apple present a white paper on literacy and learning in a new media age. Authored by Jeanne Wellings and Michael H. Levine, this paper describes how investment in technology tools, network access, professional development, and new personalized curricula can help schools address each of … 







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