Tag Archives: creativity

36 result(s)

Building Together on 10 Years of Innovation and Research

by Catherine Jhee
December 6, 2017

Attention all designers, developers, and researchers: Almost 50 years ago, Joan Ganz Cooney submitted a proposal to the Carnegie Corporation that led to the creation of Sesame Street. Inspired by a conversation with Lloyd Morrisett about how children were so captivated by television that they were effortlessly learning advertising jingles, … 







The App Fairy Podcast

by Administrator
May 23, 2017

The Joan Ganz Cooney Center is a proud to support the App Fairy, an original podcast featuring meet-the-author style interviews with top-quality children’s app makers. Created and hosted by children’s librarian Carissa Christner of the Madison Public Library, each App Fairy episode includes behind-the-scenes details about the app development process and research-based tips for using … 







Coding as Self-Expression

by Matthew Farber, Ed.D.
August 11, 2016

“Ugh! I hate coding!” cried out one of my seventh-grade students. “I don’t see why I have to move Elsa three spaces to meet Anna. It’s soooo boring!” “But with Twine you are coding,” I explained. “I guess,” she responded, unenthusiastically. The above conversation was an actual exchange I had … 







Unlocking Your Child’s Potential Through Games

by Jennifer Stancil
August 9, 2016

I have been working with the brilliant minds in the video game and design industry since my introduction to the Entertainment Technology Center (ETC) at Carnegie Mellon University in 2006.  While I am a scientist and tech savvy, I had no idea what the world of augmented reality, gaming, and … 







Good Narrative, Good Game

by Ariam Mogos and Sarah Giffin of Global Kids
July 25, 2016

Global Kids, Inc. works to ensure that youth from underserved areas have the knowledge, skills, experiences and values they need to succeed in school, participate effectively in the democratic process, and achieve leadership in their communities and on the global stage.  Many of the students in their programs are creating … 







Exploring Moholy-Nagy’s Artistic Process to Create Video Games

by Sloane Grinspoon
July 14, 2016

What does László Moholy-Nagy, a Hungarian artist active during the early 1900s, have to do with video game design? The National STEM Video Game Challenge and the Guggenheim Museum’s art education team partnered up last month to host a workshop that explored ways to apply Moholy-Nagy’s artistic process to the … 







Getting Creative with Maker Spaces at the Capitol Hill Maker Faire

by Sloane Grinspoon
July 5, 2016

This past week, the Institute of Museum and Library Services hosted The Capitol Hill Maker Faire as a part of the White House’s National Week of Making.  The STEM Challenge attended the Faire to network with other organizations and spaces that are also devoted to making and innovation. The Faire … 







So You Want to Make a Video Game?

by Joey Glatt
June 16, 2016

As a member of the Support Team for the National STEM Video Game Challenge, I often receive many emails from students looking for guidance, such as a recent request from Yoel in Dallas who was looking for tips for young game designers thinking about entering a game for the 2016 … 







The STEM Challenge at Remake Learning Days

by Heather Mallak
June 9, 2016

The synergy in Pittsburgh that extends across three rivers, regional institutions, learning spaces, and communities in support of local youth was in the spotlight during May 9-15, 2016. Remake Learning Days was a bold vision to bolster over 300 events that took place throughout Western Pennsylvania and West Virginia with … 







Q&A with Nancy Drew Developer Her Interactive

by Katy Svehaug
May 19, 2016

Since releasing their first Nancy Drew adventure game, Secrets Can Kill, back in 1998, Her Interactive has inspired thousands to pick up a virtual magnifying glass and take on the role of amateur detective—including 2015 STEM Challenge winner Olivia Thomas. Based out of Bellevue, Washington, the Her Interactive team has …