Tag Archives: games and learning

14 result(s)

Can Typical Educational Games Support Learning Within Curriculum?

by Douglas Clark
June 21, 2017

The potential of digital games for education is enhanced by the fact that digital games are everywhere. In 2008, the Pew Internet and American Life Project found that 97 percent of those ages 12–17 played computer, web, portable, or console games, and 50 percent of them reported daily or near-daily gameplay. Another Pew … 







Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms

by Sarah Vaala, Ph.D.
October 21, 2014

I spent last weekend on a camping trip with extended family.  Having just completed a report on the use of digital games in the classroom, I was more than a little eager to consult with the kids in the group about their use of digital games inside and outside of … 







Top 5 GOOD things about SXSWedu 2014

by Jessica Millstone
March 10, 2014

This year the Cooney Center attended SXSWedu in full force, with three separate opportunities to share our work on how teachers, researchers, game developers, and investors are bringing true games-based learning to K-12 classrooms.  After presenting with Allisyn Levy of BrainPOP and Julie Evans of Project Tomorrow on Monday, I … 







Introducing gamesandlearning.org

by Administrator
February 5, 2014

Ever since the Joan Ganz Cooney Center opened its doors in 2007, we’ve met a lot of great developers who are producing games for kids. And one piece of advice that they are all looking for is how to get their products funded and distributed as widely as possible– whether … 







How do Teachers Use the Assessment Features of Video Games?

by Barry Fishman
December 2, 2013

A new study, called A-GAMES (Analyzing Games for Assessment in Math, ELA/Social Studies, and Science) has been funded by the Gates Foundation to study how video games support teachers’ classroom formative assessment practice. If you are a K-12 teacher, you can help shape and inform the research by completing a … 







Playing Games in School: When games make a difference in education

by Allison Mishkin
August 23, 2013

EdSurge has assembled a great primer on  games and learning Playing Games in School: When games make a difference in education. This online resource takes a high-level look at Games and Learning and features insights from leading scholars and practitioners in the field, including James Paul Gee and Joel Levin. … 







SXSWEdu: We Need Your Vote!

by Administrator
August 19, 2013

We’re thrilled to announce that we’ve submitted two panel proposals to SXSWEdu. We’ve lined up some great speakers, and can’t wait to share their insights with you. 

Designing the Future of Games, Learning, and Assessment

by Eric Tucker, PhD
May 17, 2013

What if algebra were more addictive than Angry Birds? Imagine an eight-year old mastering algebra on an iPad by sorting dragons into boxes. Or, what if middle schoolers could become proficient with fractions by playing a platform game similar to Super Mario Bros? How about if the doorway to mastering … 







Video: Dr. Constance Steinkuehler on Interest Driven Learning

by Administrator
April 30, 2013

In this video, Dr. Constance Steinkuehler talks about her research on video games and literacy, and how learning skyrockets when students are passionate about the subject matter.   Dr. Steinkuehler is Assistant Professor at the University of Wisconsin-Madison. This video appears courtesy of Edutopia.







The Games & Learning Publishing Council Continues

by Jessica Millstone
January 28, 2013

January 10, 2013 marked the kick-off for Phase II of the Joan Ganz Cooney Center’s Games and Learning Publishing Council. Funded by the Bill and Melinda Gates Foundation, the Council aims to expand the role of games and gaming in the educational lives of children by providing new research and …