Tag Archives: kids

10 result(s)

Kidscreen Summit

Over 1500 kids entertainment execs from around the world will attend the three day event to engage in critical dialogue on issues that affect the industry; take advantage of some of the industry’s best networking opportunities; recognize and understand current market needs, opportunities and challenges; learn more about key innovators and their vision; and find […]

Can Video Games Unite Generations in Learning?

What makers of technology for early education can learn from Sesame Street. Whether you’re at a restaurant or on an airplane, you can’t miss changes in adult-child interactions from just a generation ago. Everyone is plugged in. It seems almost quaint to see kids and adults engaged together in screen-free play. Four-year-olds now consume three hours […]

Bubble Ball Bounces to the Top

The game that has knocked “Angry Birds Seasons” off its perch as the top free game in the iTunes store was designed by a self-taught 14-year-old programmer. According to ABC News, Robert Nay decided to design his own game after doing some research in the public library and downloading Corona, a software developer’s kit. With […]

Tech Toys for Tots

It may come as no surprise that kids want gadgets over toys this holiday season. According to the Duracell Toy Report, the top 10 most wanted toys for Christmas among kids 5-16 are squarely focused on tech, with iPhones, iPod Touches, and iPads topping the list. Read full article, Children Want Gadgets Not Toys for […]

Halloween On-Screen — too scary or too safe?

I heard a great interview this morning on NPR’s Morning Addition: For Halloween, TV Scares That Are Still Kid-Friendly, addressing the question of how scary is too scary? Elizabeth Blair spoke to folks from Nickelodeon and PBS Kids, who are both airing specials this week, including an Arthur episode guest starring none other than an […]

The Changing Views of the Online Experience-from Fears to Possibilities

Last week I attended Back to School – Learning and Growing in a Digital Age, an event which explored federal policy, e-learning, and digital literacy, sponsored by Common Sense Media, PBS Kids, USC Annenberg’s Center on Communication Leadership & Policy, and The Children’s Partnership. The session that impacted me most was Empowering Parents and Kids […]

Innovating with The Electric Company — Words from a Cooney Center Prize Winner

I was asked by the Cooney Center to share my thoughts about winning this year’s Prize for Breakthroughs in Literacy Learning: Innovate with The Electric Company. When I found out we won, I immediately called my wife and kids to let them know. I have four kids and the three oldest — Hannah (7), Isaac […]

90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise

M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant increase in kids’ online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and social media use on the […]

Tech Supported Tools to Foster Kids Creativity

In our last post we described how theories of creativity and learning should be integrated with creative problem solving approaches to address our nation’s creativity crisis. Recent advances in technology are enabling creators of children’s digital media to design more experiences that foster children’s creativity and learning. Although children’s digital media producers are beginning to […]

Why Does the Media Still Think Video Games are Bad for Kids?

Do video games cause violence behavior in children? Are they ruining their minds? Despite scientific evidence that refutes these assumptions, why does the media still think video games are damaging for kids? That question was addressed by Scott Steinbergin, tech consultant and founder of GameExec magazine and Game Industry TV, in a great CNN piece […]