Tag Archives: stem

57 result(s)

Game Design for Kids: Exploring Opportunities for Connectivity

by Aaron Morris
August 27, 2012

Since my post a couple of weeks ago about Scratch, Meagan Bromley has contributed two really wonderful posts about her work with Gamestar Mechanic and their Online Learning Program where she is currently serving as a mentor/teacher.  Between Gamestar Mechanic, Scratch, Meagan’s posts and mine, one very clear throughline that … 







Calling All Girls: Their Future, Our Responsibility

by Idit Harel Caperton
June 8, 2012

Dr. Idit Harel Caperton, President and Founder of the World Wide Workshop, is passionate about getting more young girls and women excited about becoming leaders in STEM-related fields.This piece originally appeared in the Huffington Post and is reprinted here with permission. This is the second of two posts about integrating … 







Game Design Camp: Lessons Learned

by Allison Mishkin
May 21, 2012

Allison Mishkin teaches at a game design camp for middle school students. Here she shares some of the lessons that she’s learned — and tries to impart — to her students during this week-long sessions.   A group of students stumble into a computer lab on a bright spring day, … 







Our latest video case study: Digital game DESIGN in the classroom!

by Jessica Millstone
May 17, 2012

We’re thrilled to release the newest addition to the series of video case studies put out by the Joan Ganz Cooney Center, in collaboration with and support from BrainPOP. In this video, Steve Isaacs, a Technology Instructor at William Annin Middle School in Basking Ridge, New Jersey, shares how he integrates … 







National STEM Video Game Challenge

by Administrator
March 24, 2012

Presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, with founding sponsor the Entertainment Software Association (ESA), the STEM Challenge was launched in 2010 as part of the White House’s Educate to Innovate Campaign. The Challenge was designed to motivate interest in science, technology, engineering, and math (STEM) among youth by … 







Full STEM Ahead – Rosenthal Math Prize for Teachers

by Cooney Center Team
March 21, 2012

There may only be 2 days left to enter the National STEM Video Game Challenge but the STEM never stops. The Museum of Mathematics is offering a cash prize of $25,000 through the inaugural Rosenthal Prize for Innovation in Math Teaching.  The Prize is designed to recognize and promote hands-on … 







Generation STEM

by Laura E Kirkpatrick
February 29, 2012

Right now, here at the Joan Ganz Cooney Center, we are all about STEM – Science, Technology, Engineering and Math. There are only two weeks left to enter the National STEM Video Game Challenge, which we are proud to present along with our partner E-Line Media. But we’re not the … 







STEM Challenge – Can You Feel The Hype?

by Katya Hott, Eline Media
February 21, 2012

This post was originally published by Gamestar Mechanic Teacher Blog.  For full coverage of the National Stem Video Game Challenge, click here. Last week, I googled 2012 National STEM Video Game Challenge and read through 15 full pages of search results where people and organizations shared their excitement for this year’s … 







But Are They Really Learning? The First Controlled Study of an iPad Learning App

by Jacob Klein and Gabriel Adauto
December 21, 2011

How does one know that an educational experience is actually helping students learn? Our company Motion Math makes educations games for the iPad and iPhone that let kids play with numbers. It's easy for us to think, as we're making our apps, and watching students play them, to believe that learning is happening, especially because we spend a lot of time ensuring that our designs follow good pedagogical and usability principles. However, the history of educational technology is littered with many false promises and disappointing results, most recently given an overview by Matt Richtel of The New York Times. For these reasons, and for our own self-understanding, it's important that we sometimes hold our learning technologies up to scientific scrutiny. 

The Power of Storytelling

by Gary Knell
June 27, 2011

According to research by the Kaiser Family Foundation, the typical American child — age 8 to 18 — spends no less than seven and a half hours a day engaged with media. According to research from Sesame Workshop and the Joan Ganz Cooney Center, younger children are also consuming media …