Immersive, Engaging, and Good for Kids: Designing XR for Youth at Games for Change 2026

As XR technologies become more accessible, developers are increasingly creating immersive experiences for children and tweens—often without shared design standards or direct input from young users themselves. This panel explores new research from the Joan Ganz Cooney Center on how to design XR experiences for youth that are engaging and developmentally grounded.
Speakers will discuss practical strategies for balancing immersion with safety, supporting autonomy and social connection, and designing experiences that resonate with both young people and their caregivers. The session will surface real-world design tensions and offer actionable guidance for building XR experiences that support children’s well-being while remaining creative, compelling, and fun.
July 21, 2026
4:00-4:45pm
The Glasshouse
660 12th Avenue, New York, NY 10019
Moderator: David Kleeman, Dubit
Elizabeth Rood, Joan Ganz Cooney Center
Jesse Schell, Schell Games
Asante Asiedu, Udeesa
Learn more about Games for Change and register here