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Check out what is happening in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

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St Philip's Academy - case study video

Beginning to Use Digital Games in the Classroom: A Video Case Study

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Kids Online

Taking a Closer Look at Kids Online: Opportunities and Challenges in Social Networking Forums

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Brothers playing games

Innovate to Educate: Designing Video Games to Teach Math

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Global Kids

Badges: What Works and What Doesn’t

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Laurie and Elmo

A Summer at the Joan Ganz Cooney Center

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Christina Hinton and Anna Ly

Introducing Our New Fellows

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Caine's Arcade

Cardboard and Cultural Brokering at Caine’s Arcade

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Toontastic

Pilot Study: Creative Play With Toontastic

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What Happened to the Edutainment Industry? A Case Study

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co-reading

Reading with Young Children: Something Old and Something New?

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SciTunes: Body Adventure with Captain Brainy-Pants!

2011 National STEM Video Game Challenge App Available Now!

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iLearn Games addendum

iKeep Learning: Looking at Games in the App Store

More Content To Explore

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Publications

2025 Well-Being by Design Fellowship Case Studies

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Initiatives

Here Comes the Fun Challenge