Category Archives: Commentary
iPhone Learning: A Mother’s Cautionary Tale
April 25, 2011
I hate to admit it, but I’m the one who brought Pocket Frogs into my daughters’ lives. We were at the airport, awaiting our flight. I was loathing the idea of breaking into all the carefully packed-up pens and activity books before boarding in 20 minutes. Why not find a new gaming app on my iPhone that would satisfy my girls, 6 and 8 at the time, while also giving me something fun to fool around with once in a…
Where Will Digital Learning’s Killer Apps Come From?
April 22, 2011
At SCE, we aim to support and influence the emerging world of anywhere, anytime, any-device, access-for-all learning. Our vision, of course, relies heavily on high-quality digital media, and on aiding the people and organizations with the potential to create tomorrow’s innovative digital learning products. But we (and the field) have a problem: No one knows where digital learning’s killer apps will come from. Here is a quick take on potential sources of high-quality digital learning media—which I’ll define (for simplicity’s…
Use Technology to Encourage Creativity and Build Skills
April 20, 2011
We are thrilled to have an outstanding lineup of speakers who will be participating in the Learning from Hollywood Forum. Here, Carla Sanger, President and CEO of LA’s BEST After School Enrichment Program, highlights uses of digital media for expanding kids’ experiences of the world, developing understanding and empathy for others, and energizing kids for learning. Drawing from her expertise in youth development, Sanger also emphasizes the importance of critically evaluating the media kids use and using digital media as…
The Wall Must Come Down
April 14, 2011
This May, a group of leaders from the creative media industries, education, research, policy, and philanthropy will come together at USC’s School of Cinematic Arts for the Joan Ganz Cooney Center’s Leadership Forum, where we will spend two days considering innovative ways to support young people’s learning with and through media. Entertainment is often considered the antithesis of education. Children go to school and learn; then they come home and “relax” or “unwind.” The dichotomy between entertaining content and…
Protecting the Sticky Fingers
April 4, 2011
A few weeks ago I blogged about Fisher Price’s new iPhone case, a plastic case that protects the devices from the poking, prodding, and sticky fingers of young children. I commented on how we’ve figured out how to protect the device from sticky fingers, but questioned who’s protecting those sticky fingers from the device. Well, it seems like Apple has taken one step in the right direction. Recent accounts of children unknowingly racking up thousands of dollars through in-app purchases…
Games-Based Learning: Hype vs. Reality
April 4, 2011
This essay originally appeared in The Huffington Post. In a recent speech to a group of students at TechBoston in Dorchestor, Massachusetts. President Obama had this to say about video games: I’m calling for investments in educational technology that will help create … educational software that is as compelling as the best video game. I want you guys to be stuck on a video game that’s teaching you something other just blowing something up. When I started my career in…
A Cooney Center Fellow’s Confession: I Came for the Muppets
March 28, 2011
Editor’s Note: Want to join the Joan Ganz Cooney Center team? Apply to be the 2016-2017 Cooney Center Fellow! We are accepting fellowship applications now through April 4, 2016. I’ll be honest—I applied for the Cooney Center Fellowship for the Muppets. As a lifelong fan of Sesame Street, the idea of working in an environment that valued Bert and Ernie, Big Bird, and Grover as much as I do was extremely appealing. Upon learning more about the Joan Ganz Cooney…
The iPad According to Twitter
March 23, 2011
With the recent release of the iPad 2, I was not at all surprised when Catherine suggested that I write this week’s blog about kids and the iPad. Considering the bulk of work we’ve been doing in the area of kids and apps, I thought this would be an easy topic. But when I actually sat down to write, I found it difficult to settle on a niche. In the last few months in The New York Times alone, David…
Making Games Can Contribute to Learning
March 22, 2011
Last week, our colleagues at Microsoft announced the full availability of the Kodu Game Lab for the PC and the launch of a nationwide Kodu Cup competition. The competition invites students, aged nine to 17 to design, build and submit their own video games. This post by Cooney Center Research Fellow Gabrielle Cayton-Hodges originally appeared on the Microsoft Unlimited Potential blog. There’s a growing body of evidence that both playing video games and making video games have promise as educational…
Why Mobile is the Future of Playful Learning
March 21, 2011
I recently had the pleasure of sitting on a panel at the MacArthur Foundation’s Digital Media and Learning conference to discuss mobile learning. As our good friends at Project Noah and other games/apps like The Hidden Park have shown, mobile devices like the iPhone and iPad present incredible opportunities for developers like ourselves to get kids out of the house, learning about the world around us, and sharing their findings with peers around the globe. Inevitably, the Million-Dollar-Question arose: How…