Category Archives: Guest Posts
What Children Think About “Age Appropriateness” in Games
November 4, 2024
In the last five years, there has been mounting public interest in the relationship between digital technology use and children’s wellbeing. New policies and legislation aimed at promoting children’s rights and/or safety online are being proposed across North America and around the world at an unprecedented rate. Despite their popularity among children of all ages, however, digital games are often left out of the conversation. As is children’s vast knowledge, insights, and willingness to discuss the positives and negatives that…
Different but complementary: Navigating AI’s role in children’s learning and development
October 7, 2024
As a researcher focusing on AI and child development (and also as a parent of two), I have seen many instances of kids talking to conversational AI agents like Siri, Alexa, or ChatGPT. It seems that kids turn to AI agents to satisfy their curiosity, asking things like what six plus six equals, how far away black holes are, or how to make an invisible potion. And sometimes kids engage in what feels like social chitchat: they share their favorite…
AI Knocking: What Can Parents of Young Kids Expect?
September 9, 2024
Although we are still in the midst of discovering the implications and opportunities that various technologies bring to our children’s (and our own) lives, we’re seeing a new technological innovation getting a lot of attention: artificial intelligence (or AI) – and specifically Generative AI. AI is something you’re likely already using in your daily life. If you’ve ever unlocked your phone with facial recognition, spoken to a voice assistant like Siri or Alexa, or relied on a navigation app like…
Preparing Engineers to Design the Future of Well-being in Digital Spaces
July 30, 2024
As an instructor at the Fowler School of Engineering at Chapman University, I teach an undergraduate Human-Computer Interaction (HCI) class regularly. This class is a hands-on, project-based course that teaches students the fundamental principles of HCI and Interaction Design. The course aims to enable students to apply interaction design methodology—discovering requirements, designing alternatives, prototyping, and evaluating—to develop technology that puts the user’s needs upfront. In the Spring 2024 semester, our class goal was to design technology that supports the digital…
Educating for Wisdom: A Social-Parasocial Approach
April 16, 2024
Imagine an education system designed from the ground up around fundamental human needs, from strong social bonds to cultural flourishing on a healthy planet. We are an inventive species, now with fantastically powerful tools, but limited wisdom to use them toward good. Solving this mismatch may be the key to our collective well-being. In this essay, I sketch an educational approach for building wisdom, with a special focus on learning through social interactions with other people, and one-way parasocial interactions…
Can YouTube help kids learn? Describing the quality of early literacy and math videos online
April 11, 2024
A new report from SRI Education describes the quality of educational YouTube videos for prekindergarten- and kindergarten-age children. Findings point to surprising differences from educational television shows, including less use of characters and plot to help kids learn. Many parents question the quality of YouTube video content. So do researchers. According to the 2020 Common Sense Media Census, children are spending more time watching videos online than in any other format. Streaming sites like YouTube have surpassed even television viewing.…
Beyond All-or-Nothing: A Pragmatic Approach to Kids and Social Technologies
March 25, 2024
Today’s parents and caregivers often find themselves caught between two powerful forces: on the one side, harrowing headlines about how social media harms kids, and on the other, kids’ vigorous lobbying for social media accounts. Not surprisingly, this leaves many adults feeling that they must choose between two terrible options. Should they refuse to give their tween or teen access to social media and, in so doing strain their relationship with their child while likely harming their kid’s peer connections?…
iCan Change the World: Virtual Platforms, Real Influence
May 23, 2023
Dubit CEO Matthew Warneford estimates that within a decade, a million people will make their living from the metaverse. Another 100 million will build in immersive spaces for their own fulfillment. Can building in virtual worlds help make a better real world? The iCan Generation A full-fledged metaverse is a long way off, but Generation Z and the first wave of Gen Alpha are deeply engaged in using its emerging individual elements for play, work, learning, socializing and communicating. They’re…
Game-changer: Child rights-by-design
May 2, 2023
The following article was originally published on Net Family News and appears here with permission. Even though the United States is the only country on the planet that hasn’t ratified the nearly 34-year-old UN Convention on the Rights of the Child, US-based companies that serve kids and teens around the world no longer have any excuse not to uphold their rights. Why is that the case? Not “only” because young people’s lives are now “digital by default,” as psychology professor Sonia Livingstone wrote, or…
Vikki Katz: Reflections on 15 Years of the Joan Ganz Cooney Center
March 6, 2023
When I met Michael Levine outside a conference at UPenn in 2012, I had no idea how much that conversation would shape my career. From my earliest visits to the Joan Ganz Cooney Center office, I was struck by the infectious sense of purpose and energy there. Starting in 2013, I had the good fortune to partner with Michael, Lori Takeuchi, and the JGCC team in a multi-year research project to understand how initiatives to advance digital equity were influencing…