• Games for Change 2014

    The Games for Change Festival is the largest gaming event in New York City and the leading international event uniting games for change creators with those who believe in the positive power of digital games. This year, the Games for Change Festival is part of the Tribeca Film Festival and returning to NYU’s Skirball Center
  • 2014 Fred Forward Conference

    Connections by Design: Creating Media, Children, and Family Partnerships through Research, Collaboration, and Advocacy This year, the Fred Rogers Center marks its 10th anniversary, and asks “How do we help children grow as confident, competent, and caring human beings?” This year’s conference invites media creators, scholars, educators, and advocates to share, listen, and inspire one

    Anytime, Anywhere Summer Learning

    The so called “summer slide” in educational achievement hits young children from low-income families the hardest. Without opportunities to read together with adults, to practice new skills and to gain exposure to new words and ideas, far too many young children lose two to three months of reading skills each summer. Scholars have documented that

    Games and Learning Society Conference 10

    The GLS Conference is the premier event in the field of video games and learning. Now celebrating its tenth anniversary, this grassroots “indie” event continues to be one of the few destinations where the people who create high-quality digital learning media can gather for serious discussion about what is happening in the field and how
  • Gaming in Ed Conference 2014

    The Gaming in Ed conference is a free, online event bringing together educators, researchers, game developers and innovators from around the world. Whether you’re passionate about game-based learning or just getting your toes wet, Gaming in Ed celebrates the value that games offer in educational settings: a safe environment for taking on new roles, opportunities for
  • Webinar: Creating a Conversation About Anywhere, Anytime Learning

    American children spend an average of 6.6 hours in school each day.1 How do they spend their hours outside of school? To explore this question, the Harvard Family Research Project invites you to participate in an upcoming web conference, Creating a Conversation About Anywhere, Anytime Learning. This web conference is the second in a year-long
  • ThinkFWD – Incubating Opportunity: The Promise of Early Childhood Education

    FWD.us aims to mobilize the tech community to support policies that keep the American Dream achievable in the 21st century. ThinkFWD is a quarterly speaker series focusing on important issues at the intersection of tech and politics. On Thursday, February 5, 2015, join the Joan Ganz Cooney Center’s Michael H. Levine at Incubating Opportunity: The
  • SXSW Interactive

    The 22nd annual SXSW Interactive Festival returns to Austin, Texas from Friday, March 13 through Tuesday, March 17, 2015. An incubator of cutting-edge technologies and digital creativity, the 2015 event features five days of compelling presentations and panels from the brightest minds in emerging technology, scores of exciting networking events hosted by industry leaders and an

    Playing to Learn: Lessons From Game Design Gurus

    How can the engaging power of games be used to promote playful learning? Three design experts share lessons learned from applying the latest research to produce games that are both popular and transformative. Whether the aim is to tap into a parent-focused consumer market, enter the formal K-12 space, support informal spaces like museums and
  • Conversations with Authors Webinar Series: Pioneering Literacy in the Digital Age

    In a world where young children are surrounded by media choices, can digital tools be better deployed to enhance early literacy skills? Lisa Guernsey (Director, Early Education Initiative and Director, Learning Technologies Project New America) and Michael Levine (Executive Director, The Joan Ganz Cooney Center) will address this question and share findings from their forthcoming book, Tap, Click,

    Transformational Experiences Summit

    The inaugural Transformational Experiences Summit will focus on the art, science and design of making media that matters. The summmit will explore experiences that span learning, health, training, social impact, civics, entertainment and more; made through media that range from games, animation, location-based installations, augmented reality, mobile devices, robotics, interactive performances, transmedia storytelling, etc. The
  • Webinar: Betting on Elmo, Martha, and Lena: The Promise of Technology to Reach & Support Parents in Creating Literacy and Language Rich Environments

    Parents are too often an untapped asset in building young children’s pathways to literacy and overall success. They, more than anyone else, can have the greatest impact on children reading proficiently by the end of third grade when they create literacy- and language-rich environments, a key indicator of school readiness. Technology can be a powerful