• 2016 International Mind, Brain and Education Society (IMBES) Conference

    The mission of IMBES is to facilitate cross-cultural collaboration in biology, education and the cognitive and developmental sciences. The 2016 conference will focus on the learning, the process and the future of Mind, Brain and Education (MBE) work. In addition to hearing about new exciting research, speakers will discuss the challenges and their learning, and attendees
  • Families Learning Summit 2016

    This year’s Families Learning Summit will bring two-generation family engagement to life for hundreds of attendees on October 17-19, 2016, in Detroit, Mich. The National Center for Families Learning (NCFL) has hand-picked sessions and speakers covering everything from early literacy to adult education, and digital learning to community coalitions and family engagement research. On Tuesday,

    Technology and Media in Children’s Development Conference

    The use of digital devices and social media is ubiquitous in the environment of 21st century children. From the moment of birth (and even in utero), children are surrounded by media and technology. This meeting will provide a forum for intellectual and interdisciplinary exchange on media and technology in development and is designed to appeal
  • 2016 NAEYC Annual Conference

    The 2016 NAEYC Annual Conference November 2-5 will bring educators from across the country and around the world to Los Angeles, CA to participate in hundreds of well-planned workshops, seminars, and presentations on the latest research and information on early childhood development. Join Michael Levine and Lisa Guernsey, authors of Tap, Click, Read: Growing Readers in

    Student-Led Game Making and Learning Webinar

    Wednesday, November 9, 2016 @ 5:00 pm – 6:00 pm EST Explore how teachers can use student-led game-making to enrich learning. The panelists review the protocols of game-making, types of student-made games that are well suited for schools, what makes games engaging, and how various cross-curricular content areas come alive in games. Jordan Shapiro, renowned

    2016 National STEM Video Game Challenge Awards Ceremony & Reception

    Inspired by President Obama’s Educate to Innovate Campaign to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge taps into middle and high school students’ passion for playing video games and motivates them to work as individuals or in teams to design and make original, playable
  • Webinar: The Evolution of Literacy in the Digital Age

    This event is free and open to the public. Young children’s developing brains are learning to follow the sequence of a narrative as well as develop the complex literacies that are demanded by our digital and global age. In this webinar, Tap, Click, Read authors Michael Levine and Lisa Guernsey will discuss how content creators
  • Educational Media and Technology: A Conversation with Michael Levine, Ph.D.

    This event is open to the public.Join us for a conversation about education media between Michael Levine and Bill Baker.January 24, 5:30-8:30 pmFordham University 12th-Floor Lounge | E. Gerald Corrigan Conference Center Lowenstein Center | Lincoln Center Campus 5:30 p.m. – Doors Open 5:40 p.m. – Welcome and Introductions 5:50-7:10 p.m. – Lecture and Q&A
  • Webinar: How and Why to Integrate STEM into Early Childhood Education

    Wednesday, March 15 | 6pm ET This online event is open to the public. Researchers and educators agree: Children demonstrate a clear readiness to engage in science, technology, engineering, and math (STEM) learning early in life. And, just as with language and literacy, STEM education should start early in order to maximize its benefits and effectiveness.

    Webinar: What’s Next for STEM Education? Boosting Teachers and Teaching

    Thursday, March 16 | 1pm-2:30pm ET This online event is open to the public. There is a national consensus that today’s students need more opportunities to build skills in science, technology, engineering, and math (STEM) across the PreK-12 grade span. Teachers are a critical piece for providing those opportunities, but barriers abound. How are teachers recruited?
  • Cyberlearning 2017: What’s Next? Making Connections to Shape the Future

    Cyberlearning 2017 will facilitate connections among Cyberlearning researchers across disciplines and with practitioners and stakeholders. Together, attendees will envision a strong path forward for cyberlearning research, taking into account their aspirations and today’s uncertainties. The program will provide opportunities to share insights on cyberlearning designs, genres, and research methods. Learn more and register for the
  • Invention & Intervention: Blending Research with Practice to Develop Effective Media for Youth

    By bringing together media producers, industry researchers, and children’s media scholars from around the world, the intent of this preconference is to: provide guidance and information to academic researchers on the types of research currently conducted within the children’s media industry; identify how academic researchers might be influential in conducting research that will drive more