Publications

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Take a Giant Step

Take a Giant Step: A Blueprint for Teaching Young Children in a Digital Age

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Technology for developing early literacy

Technology for Developing Children’s Language and Literacy: Bringing Speech Recognition to the Classroom

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Families Matter

Families Matter: Designing Media for a Digital Age

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Always Connected

Always Connected: The new digital media habits of young children

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Learning: Is there an app for that?

Learning: Is there an app for that?

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Digital Promise

White Paper: The Digital Promise: Transforming Learning with Innovative Uses of Technology

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ILearn

iLearn: A Content Analysis of the iTunes App Store’s Education Section

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Survey: Growing Up Digital: Adults Rate the Educational Potential of New Media and 21st Century Skills

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Game Changer cover

Policy Brief: Game Changer: Investing in Digital Play to Advance Children’s Learning and Health

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Can Video Games Promote Intergenerational Play and Literacy Learning?

Can Video Games Promote Intergenerational Play & Literacy Learning?

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Media Multitasking

Meeting Report: The Impacts of Media Multitasking on Childrens Learning & Development

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Pockets of Potential

Industry Brief: Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning

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Initiatives

Here Comes the Fun Challenge

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Beyond the headset

Blog

Beyond the Headset: Building Immersive Experiences That Help Young People Thrive