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Swimming with Sharks and Walking on Mars: Synthesis of a Cross-Sector Forum on Immersive Technology in Secondary Education
by Medha Tare, PhD and Elizabeth Rood, EdD
| June 8, 2023
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Gen Z in the Room: Making Public Media By and With Youth for the Future
by Elizabeth Rood and Mary Madden
| January 18, 2023
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Next Gen Public Media Toolkit for Stations
by Joan Ganz Cooney Center
| January 17, 2023
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QuickReport: Print Books vs. E-books
by Cynthia Chiong, Jinny Ree, and Lori Takeuchi
| May 15, 2012
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National Survey and Video Case Studies: Teacher Attitudes about Digital Games in the Classroom
by Administrator
| May 5, 2012
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iLearn II: An Analysis of the Education Category on Apple’s App Store
by Carly Shuler
| January 12, 2012
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The New Coviewing: Designing for Learning through Joint Media Engagement
by Lori Takeuchi and Reed Stevens
| December 8, 2011
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Take a Giant Step: A Blueprint for Teaching Young Children in a Digital Age
by Brigid Barron, et al.
| November 2, 2011
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Technology for Developing Children’s Language and Literacy: Bringing Speech Recognition to the Classroom
by Marilyn Jager Adams
| September 21, 2011
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Families Matter: Designing Media for a Digital Age
by Lori Takeuchi, Ph.D.
| June 1, 2011
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Always Connected: The new digital media habits of young children
by Aviva Lucas Gutnick et al.
| March 10, 2011
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What Children Think About “Age Appropriateness” in Games
by Bronwyn Swerdfager, Riley McNair, and Alan Bui
| November 4, 2024