Tag Archives: education

61 result(s)

More Than a Foundation: Young Children Are Capable STEM Learners

The following excerpt from “More Than a Foundation: Young Children Are Capable STEM Learners” by Elisabeth McClure was originally published in the November 2017 issue of Young Children. It appears

4 Things Everyone Should Know About Early STEM Learning

This post originally appeared on Common Sense Education and appears here with permission.   Watch a group of preschoolers working in a garden. It’s cute, right? But it turns out

How Educators Can Use Technology to Better Connect to Hispanic-Latino Families

In 2013, 25 per cent of public school children in the U.S. were Hispanic-Latino, and this number is expected to grow to 29 per cent by 2025. Within this vibrant and

Using Games as Primary Sources and Primary Sources as Games

Imagine you were playing a game of Trivial Pursuit and this was your question: What institution has the largest collection of primary sources in the world, a board game on human morality,

Exploring Moholy-Nagy’s Artistic Process to Create Video Games

What does László Moholy-Nagy, a Hungarian artist active during the early 1900s, have to do with video game design? The National STEM Video Game Challenge and the Guggenheim Museum’s art

Developing a Curriculum in Game Design and Development

Steve Isaacs teaches video game design and development to middle school students in New Jersey, and has been recognized as an ISTE Outstanding Teacher this year. Here he shares his

PEEP: Making Science and Math Fun for Young Learners in Spanish and English

In many ways, the audience for PEEP and the Big Wide World is what you might expect. Every day, thousands of preschoolers, parents, and educators log on to this award-winning

FCC Chairman Tom Wheeler’s Remarks at Digital Equity Forum (video)

Remarks of Chairman Tom Wheeler at “Digital Equity: Technology and Learning in the Lives of Lower-Income Families” On February 3, the Joan Ganz Cooney Center and Rutgers University co-hosted a

Mapping the Landscape of Readialand: Michael Levine at The Governance Lab

Televisions, touchscreens, and smartphones are now almost ubiquitous in homes. Many young children are watching, listening to, or interacting with two to three hours of screen media per day. In

Designing Media for Underserved Families

A Collaborative ExperimentOn January 23, 2015, researchers, educators, and digital media professionals spent the day at Stanford’s Hasso Plattner Institute of Design (aka the d.school) to imagine how to better