Tag Archives: games
108 result(s)
Gamasutra Network — Weekly Job Round-Ups
39 Clues Times 10 & an Interactive Author Q&A (Today)
August 30, 2010
39 Clues, Book 10 will be released on August 31, 2010, and kids can converge for a live Q&A with the series’ authors from all 10 books. This highly interactive series includes online and mobile games and is a good model for inspiring kids to enjoy reading. Tune in today — August 31, 2010 at 4pm EST for the live Q&A Download related classroom resources
90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise
August 30, 2010
M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant increase in kids’ online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and social media use on the rise, as well. The report includes over 80 gaming charts and outlines key trends and companies. Survey data was collected from over 5,000 kids across…
Project NOAH Video Visit
August 25, 2010
Cooney Center Prize winner, Yasser Ansari (team leader for Project NOAH), dropped in last week to update the Center on the progress of their mobile app since winning in June. View the video now! Learn more about Project NOAH Learn more about the Cooney Center Prizes and stay tuned for info on our National STEM Video Game Challenge, starting this Fall.
Games Industry Black Book
Why Does the Media Still Think Video Games are Bad for Kids?
August 9, 2010
Do video games cause violence behavior in children? Are they ruining their minds? Despite scientific evidence that refutes these assumptions, why does the media still think video games are damaging for kids? That question was addressed by Scott Steinbergin, tech consultant and founder of GameExec magazine and Game Industry TV, in a great CNN piece a few weeks ago. In case you missed it, check it out: Why Does the Media Still Think Video Games are Bad for Kids? In…
Top 50 Game Design Books
Games Government Engaged Citizens
August 5, 2010
We suggest you explore iCivics, a beautiful new series of Flash games designed to raise civic knowledge and participation. The first game “Do You Have a Right?” is designed for middle-schoolers who get to run their own law firm specializing in constitutional law. This series was originally envisioned by Justice Sandra Day O’Connor, who felt there was an urgent need for students to learn about the government before they can actually participate. Justice O’Connor spoke passionately about this project in…
GLS Wrap-Up
June 16, 2010
June 15, 2010 Last week, the University of Wisconsin-Madison hosted their 6th annual Games+Learning+Society Conference. Here’s a great week wrap-up by the contributors at UW-Madison’s Antenna: Report from GLS 6.0. This year included special side events, such as Academic Fest day for Ed Tech folks, an Educator Symposium, and a Mobile Learning Summit. Keynote speakers included the always awesome Kurt Squire, Henry Jenkins, and David Wiley, Ph.D.
The Promise of Games in the Public Interest
October 20, 2009
Suzanne Seggerman President, Co-Founder, Games for Change Games can be used for A LOT of purposes – well beyond entertainment. And as they are a young medium, they are not often envisioned beyond their current contexts; we are all still just getting used to them. Some people though have caught on early, and are using games in almost everything they do. Here’s a list I excerpted from an email I received earlier this year outlining…