Tag Archives: games
115 result(s)
Can Digital Games Enhance Children’s Well-being?
April 30, 2024
The importance of play for children’s development and learning has long been recognized by parents, educators and researchers.1 Much of our lives are now being lived in digital contexts, and this is true for children as well. With the global popularity of video games such as Minecraft and Angry Birds, a great deal of children’s play these days includes digital games. This has raised some concerns about possible negative effects of digital technology, and it is important that parents help…
GDC 2024 – Fair Play Workshop
February 2, 2024
Harmonizing Multiplayer Experiences Location: Room 209, South Hall Date: Monday, March 18 Time: 9:00 am – 12:00 pm Natasha Miller (Senior Research Scientist II, Blizzard Entertainment) Kimberly Voll (CEO, Brace Yourself Games) Weszt Hart (Head of Player Dynamics, Riot Games) Michael Preston (Executive Director, Joan Ganz Cooney Center, Sesame Workshop) Sarah Jacobstein (Project Manager, Joan Ganz Cooney Center, Sesame Workshop) The Cooney Center is delighted to join the Fair Play Alliance at GDC this year to present a workshop as part of the Fair…
Sharing Evidence-Based Recommendations About Components of Children’s Well-Being for Game Designers
February 1, 2024
As digital games become ever more embedded in our daily lives, game designers and developers have the potential to create a positive impact through their work. This growing influence prompts us to consider a pivotal question: how can we navigate the ethics of digital game creation and be mindful of the impact that design choices have on players’ experiences, societal values, and most crucially, the well-being of the younger generation? Across a two-day conference that drew interest from over 600…
Into the Digital Future: Fostering Well-being in the Digital Age with Melissa Mercado
November 7, 2023
Join us for a conversation with Melissa Mercado, a lead researcher at the CDC, where she addresses the challenges of digital harassment and online safety. Alongside Laura and Jordan, she delves into the world of online bullying, cyberbullying, and their impact on well-being. Melissa highlights the real-life consequences of online violence and emphasizes leveraging online spaces for positive connections and skill-building. Discover proactive steps to combat digital harassment and create a healthier online community. This transcript of the Into the…
Into the Digital Future: Building Child Safety into Digital Platforms with Jennie Ito
October 17, 2023
Jennie Ito, a developmental psychologist and expert in children’s media and content appropriateness, joins Laura and Jordan in a compelling conversation on creating safer digital environments for kids. Drawing from her vast experience, which includes spearheading content policy development for kids’ experiences on YouTube, Google Play, and her current role at Roblox, Jennie provides a deep dive into the intricacies of age-appropriate digital policy-making. Together, they explore the critical challenges and innovative solutions in ensuring child safety in digital platforms.…
Please Vote for Our SXSW + SXSW Edu Panel Picker Proposals!
August 8, 2023
Update, Nov. 2023: We are thrilled to share that both of our proposals have been accepted! Please check out Co-Design for a More Inclusive EdTech Ecosystem (SXSW Edu) and Cultivating Citizenship Through Digital Connections (SXSW) and join us if you’ll be in Austin! We will update with schedule information as soon as we learn more. Suddenly it’s August again. Like us, you might be thinking about how summer has flown by while adjusting to new school schedules, or you…
iCan Change the World: Virtual Platforms, Real Influence
May 23, 2023
Dubit CEO Matthew Warneford estimates that within a decade, a million people will make their living from the metaverse. Another 100 million will build in immersive spaces for their own fulfillment. Can building in virtual worlds help make a better real world? The iCan Generation A full-fledged metaverse is a long way off, but Generation Z and the first wave of Gen Alpha are deeply engaged in using its emerging individual elements for play, work, learning, socializing and communicating. They’re…
Talking About Designing Tech for Well-Being at SXSW 2023
March 24, 2023
Where were all the influential tech and media companies hanging out in early March? They were all at SXSW 2023— and so was the Cooney Center! We’re back from an amazing few days of hanging out in Austin with innovators who are shaping our future, and are thrilled to share some of our highlights from an incredible few days here. With two panels and a very popular LEGO Play Lounge during the conference’s Design Track, the Cooney Center, in collaboration…
Designing Tech for Kids’ Well-Being at ASU+GSV 2023
March 17, 2023
What does well-being for children in the digital age look like? A growing movement acknowledges that it’s not enough to worry about technology’s potential harm to children; it is time to be more intentional about designing for positive outcomes. How can we design digital experiences that allow children to learn emotional regulation, develop competence and creativity, feel empowered and self-actualized, and connect with others in a diverse, equitable, and inclusive environment while keeping them safe? We will discuss recent research…
From Surviving To Thriving in A Digital World: A Safer Internet Day Chat
February 22, 2023
On Safer Internet Day on February 7, 2023, The National Association for Media Literacy Education (NAMLE) and The Joan Ganz Cooney Center at Sesame Workshop hosted a webinar with adult and youth experts to discuss issues around well-being and technology. Michelle Ciulla Lipkin (NAMLE), Elizabeth Milovidov (LEGO), and Michael Preston (Joan Ganz Cooney Center) were joined by teens representing the Headstream Accelerator and #ICanHelp.