Tag Archives: games

113 result(s)

Sharing Evidence-Based Recommendations About Components of Children’s Well-Being for Game Designers

As digital games become ever more embedded in our daily lives, game designers and developers have the potential to create a positive impact through their work. This growing influence prompts us to consider a pivotal question: how can we navigate the ethics of digital game creation and be mindful of the impact that design choices have on players’ experiences, societal values, and most crucially, the well-being of the younger generation? Across a two-day conference that drew interest from over 600…

Into the Digital Future: Fostering Well-being in the Digital Age with Melissa Mercado

Join us for a conversation with Melissa Mercado, a lead researcher at the CDC, where she addresses the challenges of digital harassment and online safety. Alongside Laura and Jordan, she delves into the world of online bullying, cyberbullying, and their impact on well-being. Melissa highlights the real-life consequences of online violence and emphasizes leveraging online spaces for positive connections and skill-building. Discover proactive steps to combat digital harassment and create a healthier online community. This transcript of the Into the…

Into the Digital Future: Building Child Safety into Digital Platforms with Jennie Ito

Jennie Ito, a developmental psychologist and expert in children’s media and content appropriateness, joins Laura and Jordan in a compelling conversation on creating safer digital environments for kids. Drawing from her vast experience, which includes spearheading content policy development for kids’ experiences on YouTube, Google Play, and her current role at Roblox, Jennie provides a deep dive into the intricacies of age-appropriate digital policy-making. Together, they explore the critical challenges and innovative solutions in ensuring child safety in digital platforms.…

Please Vote for Our SXSW + SXSW Edu Panel Picker Proposals!

Update, Nov. 2023: We are thrilled to share that both of our proposals have been accepted!  Please check out Co-Design for a More Inclusive EdTech Ecosystem (SXSW Edu) and Cultivating Citizenship Through Digital Connections (SXSW) and join us if you’ll be in Austin! We will update with schedule information as soon as we learn more.   Suddenly it’s August again. Like us, you might be thinking about how summer has flown by while adjusting to new school schedules, or you…

iCan Change the World: Virtual Platforms, Real Influence

Dubit CEO Matthew Warneford estimates that within a decade, a million people will make their living from the metaverse. Another 100 million will build in immersive spaces for their own fulfillment. Can building in virtual worlds help make a better real world? The iCan Generation A full-fledged metaverse is a long way off, but Generation Z and the first wave of Gen Alpha are deeply engaged in using its emerging individual elements for play, work, learning, socializing and communicating. They’re…

Talking About Designing Tech for Well-Being at SXSW 2023

Where were all the influential tech and media companies hanging out in early March? They were all at SXSW 2023— and so was the Cooney Center! We’re back from an amazing few days of hanging out in Austin with innovators who are shaping our future, and are thrilled to share some of our highlights from an incredible few days here. With two panels and a very popular LEGO Play Lounge during the conference’s Design Track, the Cooney Center, in collaboration…

Designing Tech for Kids’ Well-Being at ASU+GSV 2023

What does well-being for children in the digital age look like? A growing movement acknowledges that it’s not enough to worry about technology’s potential harm to children; it is time to be more intentional about designing for positive outcomes. How can we design digital experiences that allow children to learn emotional regulation, develop competence and creativity, feel empowered and self-actualized, and connect with others in a diverse, equitable, and inclusive environment while keeping them safe? We will discuss recent research…

From Surviving To Thriving in A Digital World: A Safer Internet Day Chat

On Safer Internet Day on February 7, 2023, The National Association for Media Literacy Education (NAMLE) and The Joan Ganz Cooney Center at Sesame Workshop hosted a webinar with adult and youth experts to discuss issues around well-being and technology. Michelle Ciulla Lipkin (NAMLE), Elizabeth Milovidov (LEGO), and Michael Preston (Joan Ganz Cooney Center) were joined by teens representing the Headstream Accelerator and #ICanHelp.

Jessica Millstone: Reflections on 15 Years of the Joan Ganz Cooney Center

Jessica Millstone was an Education Fellow from 2011-2014, where she honed her expertise in edtech and game-based learning. I first learned about the Joan Ganz Cooney Center at a pivotal moment in both my life and career. After years of working in K-12 schools and cultural institutions as a technology integration specialist, I had just invested in an advanced master’s degree from Bank Street College of Education and also gave birth to my second child (who is turning 12 next…

Announcing the Winners of the Designing for Digital Thriving Challenge

Building online communities that are healthy, inclusive, and allow people to be their authentic selves online is one of Riot’s core goals. It’s a complicated challenge and one we know we can’t do alone. That’s the inspiration behind our recent partnership with Ubisoft, our commitment to the Fair Play Alliance (FPA), and the Designing for Digital Thriving Challenge with IDEO. Back in October, Riot, IDEO, the FPA, and the Joan Ganz Cooney Center at Sesame Workshop put out a call…