Tag Archives: games

79 result(s)

Top 5 GOOD things about SXSWedu 2014

March 10, 2014

This year the Cooney Center attended SXSWedu in full force, with three separate opportunities to share our work on how teachers, researchers, game developers, and investors are bringing true games-based learning to K-12 classrooms.  After presenting with Allisyn Levy of BrainPOP and Julie Evans of Project Tomorrow on Monday, I … 







Getting your child to brush? There’s an app for that!

by Anastasia Goodstein
February 10, 2014

As a parent of a 4-year-old, I know that mobile apps are a) incredibly popular with preschoolers and b) that getting my daughter to brush her teeth twice a day is HARD.  In my professional role as VP of Digital at The Ad Council, I recently had the opportunity to … 







Meet the National STEM Video Game Challenge Winners: Angel Acevedo-Martinez

by Meagan Bromley
November 26, 2013

One morning last summer in DeRidder, Louisiana, Angel Acevedo-Martinez’s father came into his room and woke him up with exciting news. Angel’s 6th grade math teacher, Miss Sanchez was on the phone to tell him that his game, The Arcade, had been chosen as a winner in the National STEM … 







Being a Toca Builder: Creating Construction Play on Touchscreen Devices

by Björn Jeffery
November 7, 2013

Since the beginning of Toca Boca, we’ve always tried to invent new ways of playing with screens. Some come very naturally—like creative play—where the touchscreen device gives kids super powers for their creations. Other areas are a little more abstract and take some more thinking. In this more challenging category, … 







Going to Austin: Cooney Center Panel Selected for SXSWedu

by Lee Banville
October 15, 2013

Today brought some good news as one of our proposed panels was selected as part of the SXSWedu conference slated for next March. The session, “Lost in Translation: Applying the Latest Game Research,” emerged from the 700 submitted ideas to the major education and innovation conference. It’s exciting news for … 







(De)constructing Learning with Toontastic & MinecraftEdu

by Andy Russell
October 8, 2013

Educational psychology has long recognized the impact of informal learning in child development. In fact, most educators and psychologists believe that young students learn more from other kids with shared perspectives and experiences than from adults so far removed from childhood. Whether at home, on the playground, or in the … 







Achieving Cognitive Balance

by Annie Murphy Paul
July 25, 2013

Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. First, why spatial skills matter: The ability to mentally manipulate shapes and otherwise understand how the three-dimensional world works turns out … 







Games and Learning Publishing Council

by Catherine Jhee
July 3, 2013

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

Games for Change

by Allison Mishkin
June 17, 2013

The Games for Change Festival is the largest gaming event in New York City and the leading international event uniting “games for change” creators with those interested in accessing the positive social impact of games. The event invites developers, researchers, educators, policy-makers, and anyone interested in the field of games … 







GLS Conference 9.0

by Allison Mishkin
June 11, 2013

This year marks the ninth annual GLS Conference at the University of Wisconsin, Madison. The Games+Learning+Society Conference is known as a grass roots “indie” event where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve …