Tag Archives: games

79 result(s)

Video: Dr. Constance Steinkuehler on Interest Driven Learning

by Administrator
April 30, 2013

In this video, Dr. Constance Steinkuehler talks about her research on video games and literacy, and how learning skyrockets when students are passionate about the subject matter.   Dr. Steinkuehler is Assistant Professor at the University of Wisconsin-Madison. This video appears courtesy of Edutopia.







iPads – A Tool, Not Alchemy, for Education

by Björn Jeffery
April 25, 2013

The topic of kids and technology is a hot topic again. This would normally be a good thing, if the questions that are being discussed weren’t fundamentally the wrong ones. It is, however, a familiar situation. We are going through a normalization of a new technology, and it will be … 







Games & The Common Core: Two Movements That Need Each Other

by Milton Chen
March 19, 2013

Recently in one day, I witnessed two expert panels discussing critical issues for our educational system: the first one was on implementing the Common Core for English-language learners, the second was on how games offer an exciting new frontier for student learning and engagement. In the morning, I listened in … 







The Pedagogical Promise of Transmedia Play

Today we are thrilled to release a new report, T is for Transmedia: Learning through Transmedia Play. This report, which we have co-authored along with Erin Reilly, and which begins with an introduction by Henry Jenkins, is the product of a year-long collaboration between the Cooney Center and the Annenberg … 







Kodu Game Making as a pathway to STEM Learning

by Alex Games
March 13, 2013

Today we are living in a world where our lives are being shaped in fundamental ways by the products of science and their application in technology. For millions of youth, videogames are a big part of some of their earliest and up-close encounters with advanced technologies that incorporate computer simulations, … 







A Sandbox for Learning: SimCityEDU

by Allison Mishkin
March 13, 2013

I’m old enough (or young enough, based on whom you ask) to have fond memories of experimenting with both SimCity 2000 and SimCity 3000, the first two sequels to Will Wright’s popular SimCity game. The ability to design and wreak havoc on my own community offered mixed feelings of power … 







A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

by Christa Avampato
February 26, 2013

On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there solely to see the many museum treasures. They were there to attend a workshop to make video games that they … 







Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence

by Mike Langlois
February 20, 2013

A little while back I was playing Call Of Duty: Modern Warfare with one of my patients, we’ll call him Alex*.  Twenty minutes into our game, I was clearly losing badly and dying a lot.  Although I am a gamer-affirmative therapist, first-person shooters have never been a favorite of mine.  … 







IndieCade East

by Allison Mishkin
February 15, 2013

The nation’s largest independent game festival comes to New York to celebrate the importance of indie games in the artistic community and invites artists, designers, and players to a weekend of panels, discussions, and game-design workshops. Co-hosted by the Museum of the Moving Image, IndieCade East will feature a weekend-long … 







The Games & Learning Publishing Council Continues

January 28, 2013

January 10, 2013 marked the kick-off for Phase II of the Joan Ganz Cooney Center’s Games and Learning Publishing Council. Funded by the Bill and Melinda Gates Foundation, the Council aims to expand the role of games and gaming in the educational lives of children by providing new research and …