Tag Archives: games

79 result(s)

Producing and Researching Transmedia with The Electric Company’s Prankster Planet

by Mindy Brooks
May 2, 2011

Today, The Electric Company will re-launch its third season with an all new transmedia story, “The Adventures of The Electric Company on Prankster Planet.”  Airing in a new segment at the end of the TV series and a new area of the website, this transmedia story engages and immerses participants … 







Games-Based Learning: Hype vs. Reality

by Alan Gershenfeld
April 4, 2011

This essay originally appeared in The Huffington Post. In a recent speech to a group of students at TechBoston in Dorchestor, Massachusetts. President Obama had this to say about video games: I’m calling for investments in educational technology that will help create … educational software that is as compelling as … 







Making Games Can Contribute to Learning

by Gabrielle Cayton-Hodges, PhD
March 22, 2011

Last week, our colleagues at Microsoft announced the full availability of the Kodu Game Lab for the PC and the launch of a nationwide Kodu Cup competition. The competition invites students, aged nine to 17 to design, build and submit their own video games. This post by Cooney Center Research … 







Always Connected: The new digital media habits of young children

by Aviva Lucas Gutnick et al.
March 10, 2011

Today’s parents, academics, policymakers and practitioners are scrambling to keep up with the rapid expansion of media use by children and youth for ever-larger portions of their waking hours. This report by Sesame Workshop and the Joan Ganz Cooney Center takes a fresh look at data emerging from studies undertaken … 







Cooney Center Prize Winner Innovates with The Electric Company — and More

by Jay Schiffman
March 2, 2011

Last spring, my company Dreamkind won the first Cooney Center Prize for Breakthroughs in Literacy Learning. Thanks to the Cooney Center, Sesame Workshop and the Electric Company, there are lots of good things to report since we won the award. Most importantly, as a result of winning the contest, we … 







Bubble Ball Bounces to the Top

by Catherine Jhee
January 20, 2011

The game that has knocked “Angry Birds Seasons” off its perch as the top free game in the iTunes store was designed by a self-taught 14-year-old programmer. According to ABC News, Robert Nay decided to design his own game after doing some research in the public library and downloading Corona, … 







Kinect — The Controller is YOU!

by Marj Kleinman
November 5, 2010

Where we’re going, we won’t need remotes. In the slim chance that you haven’t heard yet, Microsoft released a game-changing new system called Kinect on Thursday. As the Wii revolutionized the market with a motion controller, Kinect throws the controller out the window altogether and literally puts you, the player, … 







Getting (More) Girls into (More) Games

by Sara M. Grimes, PhD
October 22, 2010

Guest post by Sara M. Grimes, PhD Years ago, when the idea of “games for learning” was still a relatively new concept, a small but important movement emerged around issues of gender in gaming. Led by scholars, designers and members of the game community, the primary objective was to address … 







Gamestar Mechanic Launches Today!

by Marj Kleinman
September 29, 2010

Today, E-Line Media and the Institute of Play are launching Gamestar Mechanic, a game-based learning platform that teaches the principles of game design as a form of 21st Century skill building in a highly engaging and creative environment. Gamestar Mechanic was created through a unique public private partnership that includes … 







Gamasutra Network — Weekly Job Round-Ups

by Marj Kleinman
September 3, 2010

Gamasutra and the Serious Game Source do a great service to our industry by posting weekly round-ups of gaming jobs. Check out the summary for the week of August 27th.