Tag Archives: games

79 result(s)

From the Virtual Teaching Frontlines: Game Design Summer Program

by Meagan Bromley
July 30, 2012

As a graduate student studying games for learning, and a general geek extraordinaire, I’ve been given the unique opportunity this summer to teach a new online program for kids who want to learn how to design video games. E-Line Media, a Cooney Center partner in the National STEM Video Game Challenge, and … 







Games for Change Festival

by Allison Mishkin
July 18, 2012

Games for Change, the leading advocate for supporting and making games for social impact, is celebrating the organization’s new found global reach at this year’s 9th Annual Games for Change Festival at the NYU Skirball Center June 20-22. Use promo code “cooney” to save 10% off the registration fee. http://www.gamesforchange.org/







Games for Change 2012: From Gamification to the Democratization of Games

by Meagan Bromley
July 2, 2012

A couple of weeks ago, I was lucky enough to hear from “one of the most influential women in technology,” the creators of “Zombie Yoga,” aNASA research scientist, the founder of Atari AND Chuck E. Cheese, a classroom teacher working in Hong Kong, the White House’s “video game czar” and a bunch of 12 … 







Calling All Girls: Their Future, Our Responsibility

by Idit Harel Caperton
June 8, 2012

Dr. Idit Harel Caperton, President and Founder of the World Wide Workshop, is passionate about getting more young girls and women excited about becoming leaders in STEM-related fields.This piece originally appeared in the Huffington Post and is reprinted here with permission. This is the second of two posts about integrating … 







Skeptics and Optimists Convene at The Atlantic

by Michelle Miller
May 25, 2012

Still buzzing from the exciting events of the previous evening, many participants from the STEM Video Game Challenge‘s Celebration of Success attended The Atlantic’s second annual Technologies in Education Forum on May 22 in Washington, D.C.  The Forum continued a lively discussion around the role that games play in STEM learning, with editorial staff from The … 







National Survey and Video Case Studies: Teacher Attitudes about Digital Games in the Classroom

by Administrator
May 5, 2012

Combining the breadth of a national survey with the depth that case studies can provide, the Joan Ganz Cooney Center and BrainPop have used these two research tools to gauge teacher’s attitudes and beliefs about the effect classroom video game use has on student learning, developmental growth and social behavior. … 







An Empirical Wish-list

by Jennifer Kotler
December 30, 2011

For the second year in a row, the iPad is the most popular item that children are asking for as a holiday gift.  Given that it is the season for making wish-lists, it is in this spirit that I offer my own iPad research wish-list for 2012. The items on … 







Education Tech: Its a Whole New Game

by Robert L. Lindstrom
September 14, 2011

This interview with Michael Levine originally appeared in Literacy 2.0 in August, 2011. It appears here with the permission of the author, Robert L. Lindstrom.   In 2007, the year the iPhone was introduced, the venerable children’s TV programmer Children’s Television Workshop (now named Sesame Workshop) spun off a nonprofit … 







Report from Sunny Wisconsin: My Time at GLS 2011

by Ingrid Erickson, Ph.D.
July 5, 2011

I always love going to the Games, Learning and Society (GLS) conference in Madison, Wisconsin. Where else are you guaranteed access to a lakeside terrace, local microbrews, and warm Midwestern hospitality? In addition to these welcome amenities, GLS is also a place where games are taken quite seriously, albeit in … 







Is the Gamepocalypse Upon Us? A Report From the Games for Change Festival

by Meagan Bromley
June 30, 2011

At Games for Change (G4C) last week, the audience was treated to a number of interesting discussions and keynotes surrounding current issues of video game play for learning and social change. Among the hot topics were of course the impending “Gamepocalypse” that will arguably come as a result of intense …