Tag Archives: gamestar mechanic
13 result(s)
Meet the Winners: Caleb Koo
November 14, 2016
“I’ve always been interested in crafting stories,” says Caleb Koo, a 15-year-old from Galena, Ohio. “And telling stories through a video game is very easy.” Caleb designed Conquering the Underworld, which won the Middle School Gamestar Mechanic category of the 2016 National STEM Video Game Challenge. In this “choose your own adventure”-style game, players navigate a complex underworld collecting tools, defeating enemies, and exploring new levels. “The idea of meeting a variety of characters under different circumstances appealed to me,…
Meet the Winners: Lauren Thomas
November 14, 2016
If you suddenly found yourself stranded in the hottest desert in North America, would you have the survival skills and environmental wherewithal to make it out in one piece? In The Great Desert Escapade, designed by 15-year-old Lauren Thomas from Boise, Idaho, players instincts are put to the test as they navigate the unforgiving Sonoran Desert. Thanks to an engaging and well-executed design, The Great Desert Escapade won the High School Gamestar Mechanic category of the 2016 National STEM Video…
Developing a Curriculum in Game Design and Development
June 21, 2016
Steve Isaacs teaches video game design and development to middle school students in New Jersey, and has been recognized as an ISTE Outstanding Teacher this year. Here he shares his experience in developing a curriculum in game design at his school, and offers tips for educators interested in doing so at their own schools. When I started teaching at William Annin Middle School (WAMS) in 1998, I offered an after school computer club that focused on Game Design and…
Olivia Thomas: A Video Game Designer’s Journey to the White House Science Fair
April 22, 2016
I don’t quite know when it hit me. Maybe it was when the man in black let me through the gates. Maybe it was when I walked past parking spaces that were reserved for people anyone would recognize. Maybe it was when I was standing at the threshold of a large white house with no escort except for my chaperone. But it wasn’t just a white house. It was the White House. My pass card? A video game. It was…
Meet the National STEM Video Game Challenge Winners: Angel Acevedo-Martinez
November 26, 2013
One morning last summer in DeRidder, Louisiana, Angel Acevedo-Martinez’s father came into his room and woke him up with exciting news. Angel’s 6th grade math teacher, Miss Sanchez was on the phone to tell him that his game, The Arcade, had been chosen as a winner in the National STEM Video Game Challenge in Washington, DC. Before that spring, Angel had never designed a game of his own, and now here he was, an award winner in a national competition!…
Meet the Winners: Kieran Luscombe
August 13, 2013
Continuing our spotlight on the STEM Challenge Winners, we are pleased to introduce you to Kieran Luscombe, winner of the Gamestar Mechanic High School prize. When presented with a set of tools, Kieran says that he always “finds a use for everything and then I use it to the best of my ability.” And by always pushing himself, he managed to create An Untold Adventure, the best High School Gamestar Mechanic game, in this year’s National STEM Video Game Challenge!…
Every Summer Has a Story: Taking Lessons from Learning with Video Game Design into the Classroom
September 4, 2012
They say that every summer has a story, and now at the end of my experience teaching for the Gamestar Mechanic Online Learning Program, it’s time for my students’ stories to come to an end. But it’s wonderful to realize that for many of them getting more interested and involved with game design, this is just the beginning. As we wrapped up the program last week, my inbox was filled with an exciting flurry of final assignments, last chances to…
Game Design for Kids: Exploring Opportunities for Connectivity
August 27, 2012
Since my post a couple of weeks ago about Scratch, Meagan Bromley has contributed two really wonderful posts about her work with Gamestar Mechanic and their Online Learning Program where she is currently serving as a mentor/teacher. Between Gamestar Mechanic, Scratch, Meagan’s posts and mine, one very clear throughline that I see emerging is the value being placed on connectivity within the world of creatively driven educational media. Technology has provided us with a level of connectivity that we have…
Kids as Game Designers: Fostering Creativity and Thoughtfulness with Online Learning
August 14, 2012
Much of what we hear when people talk about games for learning may be behind the potential of video games to teach traditional content, but there’s also a very exciting, and increasingly popular trend in education of kids as game designers. But what do we really mean when we say kids as designers? What skills and perspectives are kids getting by engaging in the game design process? As Aaron Morris recently discussed on the Cooney Center blog, an essential part of “21st Century Skills”…
From the Virtual Teaching Frontlines: Game Design Summer Program
July 30, 2012
As a graduate student studying games for learning, and a general geek extraordinaire, I’ve been given the unique opportunity this summer to teach a new online program for kids who want to learn how to design video games. E-Line Media, a Cooney Center partner in the National STEM Video Game Challenge, and the creator of the game-building platform Gamestar Mechanic, has designed an engaging curriculum that teaches kids not only how to make their own games, but also what it is that game…